F4BA

Poland
On FACEIT since 2024 132 matches tracked 89 matches in 30 days
ELO ▲ 295
2,019
30-day peak: 2,103
Rank EU
#230,231
Poland #13,313 in Poland
Last updated:

How does F4BA play?

Rating 1.13 K/R 0.82 ADR 93.8 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 132 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 3.4
Knife kills 3 in 132 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 84%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 36x 4K, 6 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether F4BA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
33 matches · 61% win rate
On Dust 2 −80 ELO
30 matches · 53% win rate
Between 6:00 and 12:00 −77 ELO, win rate 55%

F4BA loses the most ELO on Mirage: −91 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
61% better than 86%
0.89 better than 95%
100.4 better than 98%
1.22 better than 94%
60% of 218 duels better than 90%
31% of 16 situations better than 29%
Dust 230
53% better than 56%
0.75 better than 57%
84.2 better than 70%
1.04 better than 52%
49% of 146 duels better than 38%
50% of 18 situations better than 81%
Ancient24
79% better than 99%
0.85 better than 91%
93.2 better than 94%
1.16 better than 89%
61% of 119 duels better than 93%
44% of 18 situations better than 69%
Anubis13
62% -
0.69 -
87.7 -
0.96-
50% of 88 duels -
33% of 6 situations -
Cache13
54% -
0.83 -
99.2 -
1.12-
54% of 82 duels -
60% of 5 situations -
Nuke10
60% -
0.83 -
92.6 -
1.14-
57% of 49 duels -
33% of 6 situations -
Inferno6
50% -
0.86 -
104.1 -
1.17-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F4BA plays

Across 132 matches F4BA averages K/R 0.82, ADR 93.8 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 93.8, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 44% headshots. The strongest map is Ancient with a 79% win rate in 24 matches. In 70 of 132 matches the rating was 1.10 or higher (53%), in 38 it was below 0.90. In 128 matches with detailed stats: 36 4Ks and 6 aces. F4BA loses the most ELO on Mirage (−91 ELO, win rate 61%). Things go best in match 2 of the day (−86 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, −86 ELO. Last 30 days: 89 matches, win rate 58%, net ELO −181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.