F403T

Denmark
179 matches tracked 80 matches in 30 days
Last updated:

How does F403T play?

Rating 0.96 (from 137 matches) K/R 0.67 ADR 73.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 137 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 26% very weak below 0.75 23%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 2.5
Knife kills 4 in 179 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 39%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 35%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 18x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, ADR +4.2, Headshots +7 pp, ELO +379
= Stayed the same
Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
21 matches · 43% win rate
On Anubis −26 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 −49 ELO, win rate 37%
On Saturdays +31 ELO, win rate 37%

F403T loses the most ELO on Ancient: −28 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 1.76 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
52% right on the average
0.70 better than 40%
75.5 better than 29%
1.02 better than 59%
52% of 207 duels better than 61%
39% of 51 situations right on the average
Mirage35
34% better than 7%
0.64 better than 13%
70.4 better than 8%
0.91 better than 19%
45% of 110 duels better than 23%
43% of 30 situations better than 65%
Anubis22
41% better than 20%
0.70 better than 46%
77.6 better than 45%
0.98 right on the average
52% of 79 duels better than 60%
63% of 8 situations better than 94%
Ancient21
43% better than 25%
0.62 better than 9%
71.8 better than 12%
0.90 better than 20%
41% of 54 duels better than 10%
14% of 14 situations better than 5%
Inferno16
75% better than 97%
0.65 better than 25%
73.9 better than 26%
1.03-
59% of 46 duels better than 88%
9% of 11 situations better than 5%
Nuke11
36% -
0.63 -
70.4 -
0.82-
38% of 37 duels -
25% of 4 situations -
Cache6
17% -
0.66 -
71.9 -
0.93-
45% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F403T plays

Across 179 matches F403T averages K/R 0.67 and ADR 73.7; the rating across the 137 rated matches is 0.96. Most room to improve: Headshot rate at 39%, better than only 15% of level 7 players. Averages 14.6 kills per match with 39% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 37 of 137 matches the rating was 1.10 or higher (27%), in 66 it was below 0.90. In 137 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. F403T loses the most ELO on Ancient (−28 ELO, win rate 43%). Things go best on Dust 2 (+111 ELO, win rate 52%). Match no. 1 of the day goes best: 57% win rate, −49 ELO. Improved over the last three months: K/R +0.05, ADR +4.2, Headshots +7 pp, ELO +379. Unchanged in recent months: Win rate at 46%. Last 30 days: 80 matches, win rate 44%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.