F403T
How does F403T play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average39% headshots and so well below the average (47%).
Impact
Average1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
Average30% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.63). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.98.
Damage per round (ADR)
Best month: August 2026 with 80.8. Last 3 months: 74.7 (at the start 70.5). Clearly below the average (80.5).
Share of headshot kills
Best month: September 2026 with 42%. Last 3 months: 41% (at the start 34%). Well below the average (47%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 46% (at the start 48%). Well below the average (53%).
Best month: October 2026 with 1,380. Last 3 months: 1,380 (at the start 1,001).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
F403T loses the most ELO on Ancient: −28 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Dust 2
- Highest rating in a match: 1.76 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How F403T plays
Across 179 matches F403T averages K/R 0.67 and ADR 73.7; the rating across the 137 rated matches is 0.96. Most room to improve: Headshot rate at 39%, better than only 15% of level 7 players. Averages 14.6 kills per match with 39% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 37 of 137 matches the rating was 1.10 or higher (27%), in 66 it was below 0.90. In 137 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. F403T loses the most ELO on Ancient (−28 ELO, win rate 43%). Things go best on Dust 2 (+111 ELO, win rate 52%). Match no. 1 of the day goes best: 57% win rate, −49 ELO. Improved over the last three months: K/R +0.05, ADR +4.2, Headshots +7 pp, ELO +379. Unchanged in recent months: Win rate at 46%. Last 30 days: 80 matches, win rate 44%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.