F21

USA
On FACEIT since 2015 164 matches tracked 32 matches in 30 days
Last updated:

How does F21 play?

Rating 0.96 (from 142 matches) K/R 0.66 ADR 73.0 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 142 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 32%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 6%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 26%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 9x 4K, 0 aces in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 90%
Enemies flashed per round 0.61+0.34 · Ø 0.27 better than 98%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.97, ADR at 73.4, Headshots at 37%, Win rate at 52%, ELO at 1,551
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.71).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −35 ELO
23 matches · 61% win rate
On Dust 2 −28 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 +33 ELO, win rate 47%
On Wednesdays −105 ELO, win rate 44%

F21 loses the most ELO on Inferno: −35 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 43%
0.68 better than 28%
76.5 better than 33%
1.04 better than 61%
52% of 90 duels better than 60%
29% of 14 situations better than 24%
Ancient31
55% better than 66%
0.68 better than 26%
72.4 better than 13%
0.99 right on the average
48% of 62 duels better than 34%
35% of 23 situations better than 46%
Dust 226
46% better than 36%
0.64 better than 12%
69.3 better than 6%
0.93 better than 22%
43% of 67 duels better than 13%
75% of 8 situations better than 99%
Inferno23
61% better than 80%
0.54 better than 1%
62.5 better than 1%
0.74 better than 1%
36% of 53 duels better than 3%
33% of 12 situations better than 40%
Anubis20
60% better than 78%
0.70 better than 38%
73.4 better than 19%
1.02 better than 57%
53% of 55 duels better than 65%
50% of 18 situations better than 77%
Cache17
35% -
0.72 -
82.5 -
1.01-
42% of 59 duels -
29% of 7 situations -
Nuke10
60% -
0.72 -
80.7 -
0.99-
58% of 31 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F21 plays

Across 164 matches F21 averages K/R 0.66 and ADR 73.0; the rating across the 142 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 14.0 kills per match with 37% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 47 of 142 matches the rating was 1.10 or higher (33%), in 62 it was below 0.90. In 80 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. F21 loses the most ELO on Inferno (−35 ELO, win rate 61%). Things go best on Ancient (+59 ELO, win rate 55%). Match no. 3 of the day goes best: 68% win rate, +17 ELO. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 73.4, Headshots at 37%, Win rate at 52%, ELO at 1,551. Last 30 days: 32 matches, win rate 38%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.