F1y2zTOP

Russia
On FACEIT since 2015 224 matches tracked 62 matches in 30 days
ELO ▲ 27
3,098
30-day peak: 3,163
Rank EU ▲ 2,910 places
#5,246
RU #1,537 in RU
30 days · prev. #8,156 · best #5,206
Last updated:

How does F1y2zTOP play?

Rating 1.13 (from 214 matches) K/R 0.81 ADR 84.2 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 214 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 11%−1 pp · Ø 12% better than 60%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.3
Knife kills 3 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 66%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 33x 4K, 7 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +7 pp
= Stayed the same
K/R at 0.81, ADR at 83.8, Headshots at 52%
▼ Got worse
ELO −125

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
67 matches · 51% win rate
In match 4 of the day −16 ELO
33 matches · 42% win rate
On Mondays −175 ELO, win rate 51%

F1y2zTOP loses the most ELO on Mirage: −79 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
60% better than 69%
0.83 better than 79%
85.6 better than 67%
1.16 better than 75%
55% of 367 duels better than 64%
50% of 44 situations better than 78%
Mirage67
51% better than 33%
0.77 better than 53%
82.0 better than 48%
1.09 better than 58%
56% of 296 duels better than 70%
55% of 33 situations better than 89%
Inferno28
61% better than 47%
0.80 better than 59%
86.7 better than 57%
1.14 better than 55%
59% of 99 duels better than 62%
15% of 13 situations better than 7%
Cache18
61% better than 59%
0.88 better than 87%
86.2 better than 56%
1.24 better than 85%
65% of 85 duels better than 95%
43% of 14 situations better than 58%
Anubis12
67% -
0.75 -
80.5 -
1.11-
60% of 42 duels -
50% of 4 situations -
Nuke12
25% -
0.79 -
81.6 -
1.05-
41% of 37 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F1y2zTOP plays

Across 224 matches F1y2zTOP averages K/R 0.81 and ADR 84.2; the rating across the 214 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 115 of 214 matches the rating was 1.10 or higher (54%), in 49 it was below 0.90. In 141 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: June 2026 at 1.23. F1y2zTOP loses the most ELO on Mirage (−79 ELO, win rate 51%). Things go best in match 3 of the day (+50 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +50 ELO. Improved over the last three months: Rating +0.05, Win rate +7 pp. Got weaker: ELO −125. Unchanged in recent months: K/R at 0.81, ADR at 83.8, Headshots at 52%. Last 30 days: 62 matches, win rate 53%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.