MAKAPOH666

Iran
On FACEIT since 2024 214 matches tracked 80 matches in 30 days
Last updated:
Next update possible in 1h 4m

How does MAKAPOH666 play?

Rating 1.03 K/R 0.74 ADR 79.2 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 214 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 43%−9 pp · Ø 52% better than 3%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 16%+4 pp · Ø 12% better than 76%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.1
Zeus kills1 in 214 matches
Knife kills 6 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 17x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 73%+2 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +303
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.11, Rating −0.14, ADR −8.9, Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.67 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
38 matches · 34% win rate
In match 1 of the day ±0 ELO
38 matches · 42% win rate
Between 6:00 and 12:00 +60 ELO, win rate 38%
On Tuesdays −30 ELO, win rate 38%

MAKAPOH666 loses the most ELO on Dust 2: −33 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.54 · Inferno
  4. Most kills in a match: 31 · Anubis

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
49% better than 35%
0.73 better than 39%
78.4 better than 33%
1.02 better than 41%
46% of 369 duels better than 19%
40% of 42 situations better than 56%
Dust 238
34% better than 5%
0.70 better than 27%
78.5 better than 34%
0.93 better than 13%
51% of 158 duels better than 46%
36% of 11 situations better than 42%
Anubis37
65% better than 85%
0.76 better than 54%
82.7 better than 55%
1.07 better than 55%
47% of 145 duels better than 23%
35% of 20 situations better than 38%
Ancient36
67% better than 90%
0.75 right on the average
79.0 better than 34%
1.07 better than 57%
43% of 148 duels better than 8%
35% of 17 situations better than 39%
Inferno11
64% -
0.83 -
80.5 -
1.23-
54% of 50 duels -
18% of 11 situations -
Nuke5
60% -
0.68 -
77.7 -
0.93-
41% of 17 duels -
33% of 6 situations -
Cache3
33% -
0.54 -
65.0 -
0.68-
25% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAKAPOH666 plays

Across 214 matches MAKAPOH666 averages K/R 0.74, ADR 79.2 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 91 of 214 matches the rating was 1.10 or higher (43%), in 82 it was below 0.90. In 116 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. MAKAPOH666 loses the most ELO on Dust 2 (−33 ELO, win rate 34%). Things go best on Anubis (+60 ELO, win rate 65%). Match no. 4 of the day goes best: 67% win rate, +46 ELO. Improved over the last three months: ELO +303. Got weaker: K/R −0.11, Rating −0.14, ADR −8.9, Headshots −6 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 80 matches, win rate 56%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.