F1_dot

Romania
On FACEIT since 2022 180 matches tracked 32 matches in 30 days
ELO ▼ 56
2,105
30-day peak: 2,161
Rank EU
#178,865
Romania #2,160 in Romania
Last updated:

How does F1_dot play?

Rating 1.00 (from 158 matches) K/R 0.71 ADR 78.8 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.6
Knife kills 2 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.8
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −4 pp, ELO −55

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
55 matches · 47% win rate
In match 2 of the day −15 ELO
40 matches · 35% win rate
On Thursdays ±0 ELO, win rate 35%

F1_dot loses the most ELO on Mirage: −64 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 33%
0.70 better than 33%
79.5 better than 45%
0.98 better than 35%
51% of 160 duels right on the average
41% of 29 situations better than 57%
Dust 251
45% better than 28%
0.73 better than 45%
80.2 better than 46%
1.05 better than 56%
51% of 170 duels right on the average
33% of 24 situations better than 39%
Ancient24
71% better than 97%
0.74 right on the average
82.6 better than 55%
1.05 better than 58%
54% of 93 duels better than 66%
33% of 9 situations better than 37%
Inferno20
50% better than 38%
0.72 better than 46%
79.3 better than 42%
1.09 better than 70%
51% of 67 duels better than 45%
30% of 10 situations better than 31%
Anubis18
44% better than 24%
0.70 better than 31%
75.7 better than 21%
0.95 better than 22%
43% of 56 duels better than 10%
30% of 10 situations better than 32%
Cache7
29% -
0.50 -
58.5 -
0.72-
31% of 29 duels -
20% of 5 situations -
Nuke4
75% -
0.58 -
74.3 -
0.82-
23% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F1_dot plays

Across 180 matches F1_dot averages K/R 0.71 and ADR 78.8; the rating across the 158 rated matches is 1.00. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 59 of 158 matches the rating was 1.10 or higher (37%), in 65 it was below 0.90. In 83 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. F1_dot loses the most ELO on Mirage (−64 ELO, win rate 47%). Things go best on Ancient (+49 ELO, win rate 71%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.8. Got weaker: Headshots −4 pp, ELO −55. Unchanged in recent months: Win rate at 50%. Last 30 days: 32 matches, win rate 47%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.