F19EG

Georgia
183 matches tracked 32 matches in 30 days
Last updated:

How does F19EG play?

Rating 1.00 K/R 0.73 ADR 81.3 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 183 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 22%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.00+0.02 · Ø 0.98 better than 59%
Pistol kills per match 1.8
Knife kills 7 in 183 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 22x 4K, 4 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 88%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 75%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether F19EG is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
28 matches · 57% win rate
In match 4 of the day −54 ELO
20 matches · 45% win rate

F19EG loses the most ELO on Mirage: −60 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.22 · Inferno

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
56% better than 71%
0.78 better than 80%
84.7 better than 78%
1.10 better than 84%
54% of 343 duels better than 75%
36% of 39 situations better than 44%
Anubis33
42% better than 22%
0.65 better than 15%
76.7 better than 35%
0.86 better than 7%
42% of 142 duels better than 8%
47% of 15 situations better than 74%
Mirage28
57% better than 74%
0.70 better than 43%
77.3 better than 43%
0.97 better than 44%
50% of 143 duels right on the average
30% of 20 situations better than 30%
Ancient18
39% better than 14%
0.74 better than 60%
84.4 better than 74%
0.96 better than 36%
54% of 102 duels better than 72%
36% of 11 situations better than 47%
Nuke18
61% better than 76%
0.70 better than 27%
76.9 better than 32%
0.93 better than 20%
46% of 100 duels better than 22%
56% of 9 situations better than 87%
Inferno16
38% better than 14%
0.73 better than 62%
83.4 better than 71%
0.99 right on the average
49% of 76 duels better than 45%
20% of 10 situations better than 11%
Cache6
100% -
0.87 -
87.8 -
1.30-
70% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F19EG plays

Across 183 matches F19EG averages K/R 0.73, ADR 81.3 and a rating of 1.00. Biggest strength: Utility damage per round at 6.1, better than 88% of level 7 players. Most room to improve: Headshot rate at 41%, better than only 22% of level 7 players. Averages 16.0 kills per match with 41% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 67 of 183 matches the rating was 1.10 or higher (37%), in 70 it was below 0.90. In 183 matches with detailed stats: 22 4Ks and 4 aces. F19EG loses the most ELO on Mirage (−60 ELO, win rate 57%). Things go best on Anubis (+27 ELO, win rate 42%). Match no. 3 of the day goes best: 63% win rate. Last 30 days: 32 matches, win rate 59%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.