F0RCETEA

Austria
107 matches tracked
Last updated:

How does F0RCETEA play?

Rating 0.92 K/R 0.64 ADR 73.1 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 4%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.6
Knife kills 2 in 107 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 10%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 8x 4K, 3 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.64, Rating at 0.91, ADR at 73.2, Headshots at 41%, ELO at 1,742
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months unchanged at 0.64. Clearly below the average (0.72).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays +25 ELO, win rate 30%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 35 · Anubis
  3. Highest rating in a match: 1.85 · Nuke

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
62% better than 86%
0.65 better than 16%
72.9 better than 15%
0.95 better than 27%
41% of 110 duels better than 10%
44% of 25 situations better than 68%
Ancient24
58% better than 76%
0.66 better than 16%
74.8 better than 19%
0.93 better than 22%
51% of 102 duels right on the average
8% of 12 situations better than 2%
Inferno19
37% better than 11%
0.65 better than 19%
79.4 better than 52%
0.94 better than 28%
50% of 101 duels better than 48%
25% of 12 situations better than 19%
Cache10
10% -
0.47 -
57.6 -
0.67-
38% of 48 duels -
0% of 6 situations -
Dust 29
44% -
0.65 -
68.0 -
0.91-
55% of 42 duels -
0% of 3 situations -
Mirage8
75% -
0.62 -
73.9 -
0.85-
39% of 33 duels -
50% of 4 situations -
Nuke6
83% -
0.73 -
80.0 -
1.07-
56% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F0RCETEA plays

Across 107 matches F0RCETEA averages K/R 0.64, ADR 73.1 and a rating of 0.92. Biggest strength: Utility damage per round at 6.1, better than 89% of level 8 players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 8 players. Averages 14.1 kills per match with 41% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 29 of 107 matches the rating was 1.10 or higher (27%), in 59 it was below 0.90. In 80 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: June 2026 at 1.03. Things go best on Anubis (+76 ELO, win rate 62%). Improved over the last three months: Win rate +14 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.91, ADR at 73.2, Headshots at 41%, ELO at 1,742. Last 30 days: 6 matches, win rate 67%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.