F0J_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.83 K/D and so well below the average (1.03).
Impact
Weakness2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 0.98. Last 3 months: 0.87 (at the start 0.84). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 85.6. Last 3 months: 79.9 (at the start 82.9). Just below the average (80.8).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 49% (at the start 54%). Just below the average (50%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 51% (at the start 47%). Just above the average (50%).
Best month: September 2026 with 2,439. Last 3 months: 2,376 (at the start 2,143).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
F0J_ loses the most ELO on Inferno: −84 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Inferno
- Highest rating in a match: 2.14 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How F0J_ plays
Across 243 matches F0J_ averages K/R 0.65, ADR 80.4 and a rating of 0.87. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.83, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 51 of 243 matches the rating was 1.10 or higher (21%), in 139 it was below 0.90. In 189 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: June 2026 at 0.98. F0J_ loses the most ELO on Inferno (−84 ELO, win rate 47%). Things go best on Dust 2 (+64 ELO, win rate 56%). Improved over the last three months: Win rate +4 pp, ELO +233. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.87, ADR at 79.9. Last 30 days: 51 matches, win rate 51%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.