F00RTEx

France
On FACEIT since 2018 185 matches tracked 87 matches in 30 days
Last updated:

How does F00RTEx play?

Rating 1.03 K/R 0.73 ADR 79.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 1 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 3 aces in 164 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 95%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 79.6, Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.09

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
35 matches · 37% win rate
On Inferno −24 ELO
28 matches · 43% win rate
On Thursdays −50 ELO, win rate 45%

F00RTEx loses the most ELO on Mirage: −95 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.21 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis51
55% better than 57%
0.71 better than 33%
77.1 better than 26%
1.00 better than 37%
53% of 200 duels better than 57%
53% of 30 situations better than 80%
Mirage35
37% better than 6%
0.75 right on the average
82.9 better than 59%
1.06 better than 57%
49% of 150 duels better than 36%
57% of 21 situations better than 91%
Dust 232
53% better than 56%
0.76 better than 57%
81.7 better than 53%
1.10 better than 69%
52% of 127 duels better than 53%
50% of 18 situations better than 81%
Cache31
61% -
0.72 -
77.6 -
1.04-
43% of 122 duels -
48% of 27 situations -
Inferno28
43% better than 17%
0.74 better than 47%
83.1 better than 53%
1.03 better than 39%
57% of 133 duels better than 69%
39% of 18 situations better than 53%
Ancient4
75% -
0.65 -
72.0 -
0.91-
48% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How F00RTEx plays

Across 185 matches F00RTEx averages K/R 0.73, ADR 79.7 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 42% headshots. The strongest map is Cache with a 61% win rate in 31 matches. In 72 of 185 matches the rating was 1.10 or higher (39%), in 69 it was below 0.90. In 164 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: June 2026 at 1.11. F00RTEx loses the most ELO on Mirage (−95 ELO, win rate 37%). Things go best on Dust 2 (+58 ELO, win rate 53%). Match no. 2 of the day goes best: 58% win rate, −57 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 79.6, Win rate at 51%. Last 30 days: 87 matches, win rate 53%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.