Eykeyn-Excus

Azerbaijan
212 matches tracked 55 matches in 30 days
Last updated:

How does Eykeyn-Excus play?

Rating 1.01 K/R 0.72 ADR 75.7 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 212 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 56%+6 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (45%).

Headshot rate 32%−13 pp · Ø 45% better than 3%
AWP share of kills 48%+38 pp · Ø 10% better than 99%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.8
Knife kills 12 in 212 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 14.0%+1.0 pp · Ø 13.0% better than 79%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 28x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 35%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.08, Rating +0.12, ADR +8.0, ELO +339
= Stayed the same
Headshots at 32%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.66). Just above the average (0.72).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −69 ELO
25 matches · 64% win rate
In match 4 of the day −49 ELO
34 matches · 35% win rate
Between 12:00 and 18:00 +55 ELO, win rate 43%
On Tuesdays −44 ELO, win rate 38%

Eykeyn-Excus loses the most ELO on Ancient: −69 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
36% better than 10%
0.72 better than 54%
76.7 better than 37%
0.99 right on the average
54% of 290 duels better than 74%
48% of 46 situations better than 78%
Mirage50
46% better than 36%
0.67 better than 27%
70.2 better than 11%
0.94 better than 31%
54% of 238 duels better than 78%
29% of 34 situations better than 27%
Anubis36
64% better than 88%
0.79 better than 87%
83.5 better than 77%
1.10 better than 86%
59% of 217 duels better than 92%
21% of 28 situations better than 15%
Ancient25
64% better than 89%
0.75 better than 71%
75.7 better than 35%
1.02 better than 65%
63% of 107 duels better than 98%
48% of 21 situations better than 76%
Nuke24
46% better than 27%
0.72 better than 44%
72.6 better than 16%
0.99 better than 45%
53% of 129 duels better than 68%
35% of 17 situations better than 43%
Inferno15
73% better than 96%
0.70 right on the average
74.8 better than 30%
1.01 better than 61%
53% of 72 duels better than 68%
14% of 7 situations better than 6%

Compared with players on the same level who have at least 15 matches on the map.

How Eykeyn-Excus plays

Across 212 matches Eykeyn-Excus averages K/R 0.72, ADR 75.7 and a rating of 1.01. Biggest strength: Opening duels won at 56%, better than 94% of level 6 players. Most room to improve: Headshot rate at 32%, better than only 3% of level 6 players. Averages 16.3 kills per match with 32% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 82 of 212 matches the rating was 1.10 or higher (39%), in 87 it was below 0.90. In 158 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. Eykeyn-Excus loses the most ELO on Ancient (−69 ELO, win rate 64%). Things go best on Anubis (+90 ELO, win rate 64%). From match no. 5 of the day on, things go best: 60% win rate, +53 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +8.0, ELO +339. Unchanged in recent months: Headshots at 32%, Win rate at 51%. Last 30 days: 55 matches, win rate 44%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.