Eyewan

United Kingdom
On FACEIT since 2014 99 matches tracked 33 matches in 30 days
ELO ▲ 96
2,368
30-day peak: 2,368
Rank EU
#80,965
United Kingdom #1,446 in United Kingdom
Last updated:

How does Eyewan play?

Rating 1.12 K/R 0.78 ADR 80.3 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 2.9
Knife kills 1 in 99 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 62%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 4 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Eyewan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.75
JunJulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
21 matches · 76% win rate

Eyewan loses the most ELO on Dust 2: −50 ELO, 76% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 1.97 · Inferno

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
76% better than 99%
0.75 better than 54%
77.8 better than 31%
1.08 better than 63%
58% of 62 duels better than 82%
38% of 8 situations better than 53%
Mirage21
33% better than 3%
0.77 better than 62%
78.7 better than 38%
1.08 better than 64%
45% of 62 duels better than 17%
24% of 17 situations better than 13%
Ancient16
44% better than 24%
0.76 better than 56%
80.3 better than 42%
1.12 better than 76%
53% of 36 duels better than 58%
50% of 18 situations better than 80%
Anubis16
56% better than 63%
0.80 better than 75%
83.1 better than 60%
1.09 better than 67%
55% of 56 duels better than 67%
45% of 20 situations better than 71%
Cache11
64% -
0.73 -
78.7 -
1.04-
60% of 47 duels -
20% of 5 situations -
Inferno11
82% -
0.87 -
82.5 -
1.32-
59% of 39 duels -
29% of 7 situations -
Nuke3
33% -
0.93 -
89.4 -
1.36-
44% of 16 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eyewan plays

Across 99 matches Eyewan averages K/R 0.78, ADR 80.3 and a rating of 1.12. Biggest strength: K/D at 1.14, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 55 of 99 matches the rating was 1.10 or higher (56%), in 29 it was below 0.90. In 89 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. Eyewan loses the most ELO on Dust 2 (−50 ELO, win rate 76%). Things go best in match 1 of the day (+80 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +80 ELO. Last 30 days: 33 matches, win rate 67%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.