Eyddoie

China
On FACEIT since 2019 159 matches tracked 17 matches in 30 days
ELO
2,214
Peak across recorded matches: 2,284
Rank OCE ▲ 127 places
#655
China #44 in China
30 days · prev. #782 · best #644
Last updated:

How does Eyddoie play?

Rating 1.06 (from 120 matches) K/R 0.72 ADR 79.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 46%−4 pp · Ø 50% better than 31%
AWP share of kills 5%−5 pp · Ø 10% better than 29%
K/D 1.13+0.11 · Ø 1.02 better than 86%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 58%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 11x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 78%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.6
▼ Got worse
K/R −0.05, Rating −0.16, Headshots −2 pp, Win rate −27 pp, ELO −84

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
35 matches · 34% win rate
From match 5 of the day −28 ELO
34 matches · 41% win rate
Between 6:00 and 12:00 −62 ELO, win rate 45%

Eyddoie loses the most ELO on Mirage: −101 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis
  4. Highest rating in a match: 1.94 · Ancient

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 40%
0.72 better than 44%
80.6 better than 53%
1.05 better than 58%
56% of 88 duels better than 79%
46% of 28 situations better than 73%
Mirage35
34% better than 4%
0.64 better than 10%
76.8 better than 33%
0.97 better than 30%
41% of 61 duels better than 7%
62% of 13 situations better than 95%
Ancient28
68% better than 92%
0.80 better than 82%
84.8 better than 72%
1.20 better than 94%
64% of 56 duels better than 98%
53% of 32 situations better than 87%
Inferno17
47% better than 29%
0.75 better than 59%
75.7 better than 25%
1.14 better than 77%
67% of 30 duels better than 98%
22% of 9 situations better than 18%
Anubis16
75% better than 98%
0.76 better than 63%
84.6 better than 73%
1.14 better than 87%
50% of 36 duels better than 42%
33% of 9 situations better than 36%
Cache9
33% -
0.65 -
75.3 -
0.94-
43% of 23 duels -
30% of 10 situations -
Nuke6
50% -
0.82 -
86.4 -
1.14-
53% of 17 duels -
40% of 5 situations -
Aim_crashz_dust_1on13
33% -
0.51 -
65.2 -
0.84-
51% of 75 duels -
51% of 75 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eyddoie plays

Across 159 matches Eyddoie averages K/R 0.72 and ADR 79.8; the rating across the 120 rated matches is 1.06. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 63 of 145 matches the rating was 1.10 or higher (43%), in 48 it was below 0.90. In 115 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. Eyddoie loses the most ELO on Mirage (−101 ELO, win rate 34%). Things go best in match 2 of the day (+93 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +93 ELO. Got weaker: K/R −0.05, Rating −0.16, Headshots −2 pp, Win rate −27 pp, ELO −84. Unchanged in recent months: ADR at 80.6. Last 30 days: 17 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.