EyLuc

Vietnam
On FACEIT since 2013 100 matches tracked
Last updated:

How does EyLuc play?

Rating 0.96 (from 61 matches) K/R 0.69 ADR 77.8 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.1 no comparison

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 1% no comparison
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.9
Knife kills 3 in 100 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 14.4% no comparison
3K rounds 2.0% no comparison
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 4x 4K, 0 aces in 17 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 44% no comparison
Utility damage per round 6.6 no comparison
Enemies flashed per round 0.24 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 75.3, ELO at 2,066
▼ Got worse
K/R −0.04, Rating −0.13, Headshots −2 pp, Win rate −16 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 1.65 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
68% better than 94%
0.66 better than 14%
76.5 better than 28%
0.93 better than 17%
58% of 62 duels better than 84%
18% of 11 situations better than 7%
Inferno20
50% better than 38%
0.72 better than 46%
80.3 better than 48%
0.96-
44% of 54 duels better than 10%
0% of 2 situations better than 2%
Ancient15
60% better than 77%
0.74 right on the average
80.6 better than 45%
1.08-
53% of 47 duels better than 60%
83% of 6 situations better than 99%
Cache14
57% -
0.75 -
81.8 -
1.01-
57% of 54 duels -
43% of 7 situations -
Nuke13
54% -
0.63 -
74.6 -
0.87-
47% of 36 duels -
60% of 5 situations -
Mirage4
75% -
0.70 -
83.8 -
0.99-
56% of 18 duels -
0% of 4 situations -
Anubis3
67% -
0.55 -
68.8 -
0.85-
60% of 5 duels -
100% of 1 situations -
Overpass3
67% -
0.49 -
58.8 -
0.93-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How EyLuc plays

Across 100 matches EyLuc averages K/R 0.69 and ADR 77.8; the rating across the 61 rated matches is 0.96. Most room to improve: Rating at 0.96, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 68% win rate in 28 matches. In 19 of 61 matches the rating was 1.10 or higher (31%), in 28 it was below 0.90. In 17 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. Things go best on Inferno (+18 ELO, win rate 50%). Got weaker: K/R −0.04, Rating −0.13, Headshots −2 pp, Win rate −16 pp. Unchanged in recent months: ADR at 75.3, ELO at 2,066.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.