Exw4y

Belarus
152 matches tracked
Last updated:

How does Exw4y play?

Rating 0.92 (from 131 matches) K/R 0.71 ADR 84.1 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 10%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.91−0.12 · Ø 1.03 better than 20%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 55%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 76%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 11x 4K, 3 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 75%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 77%
Deaths per round 78%+6 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.12, ADR +5.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −17 pp, ELO −198

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −95 ELO
31 matches · 39% win rate
On Mirage −55 ELO
49 matches · 41% win rate
Between 0:00 and 6:00 −28 ELO, win rate 42%
On Wednesdays ±0 ELO, win rate 42%

Exw4y loses the most ELO from match 5 of the day: −95 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Anubis
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
41% better than 19%
0.74 better than 59%
86.9 better than 85%
0.96 better than 36%
52% of 298 duels better than 60%
40% of 20 situations better than 56%
Dust 242
52% right on the average
0.67 better than 25%
80.7 better than 59%
0.84 better than 4%
48% of 160 duels better than 36%
11% of 9 situations better than 2%
Anubis27
52% better than 58%
0.71 right on the average
82.5 better than 73%
0.96 better than 43%
49% of 146 duels better than 46%
22% of 9 situations better than 18%
Ancient20
70% better than 98%
0.75 better than 66%
84.9 better than 78%
0.94 better than 32%
48% of 95 duels better than 39%
38% of 8 situations right on the average
Nuke12
42% -
0.68 -
84.6 -
0.82-
43% of 63 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Exw4y plays

Across 152 matches Exw4y averages K/R 0.71 and ADR 84.1; the rating across the 131 rated matches is 0.92. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 31 of 131 matches the rating was 1.10 or higher (24%), in 62 it was below 0.90. In 81 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: August 2026 at 1.00. Exw4y loses the most ELO from match 5 of the day (−95 ELO, win rate 39%). Things go best on Anubis (+40 ELO, win rate 52%). Match no. 2 of the day goes best: 58% win rate, +10 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +5.1. Got weaker: Headshots −4 pp, Win rate −17 pp, ELO −198. Last 30 days: 1 matches, win rate 100%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.