Exelz

Czech Republic
On FACEIT since 2015 228 matches tracked 63 matches in 30 days
ELO ▲ 226
2,004
30-day peak: 2,004
Rank EU
#242,112
Czech Republic #1,991 in Czech Republic
Last updated:

How does Exelz play?

Rating 0.97 (from 203 matches) K/R 0.67 ADR 75.1 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 13%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 11%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 18x 4K, 7 aces in 150 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 6.8+2.5 · Ø 4.3 better than 93%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 76.1, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
27 matches · 44% win rate
On Dust 2 −21 ELO
69 matches · 51% win rate
Between 18:00 and 24:00 +6 ELO, win rate 44%
On Wednesdays −33 ELO, win rate 40%

Exelz loses the most ELO on Inferno: −26 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.89 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
48% better than 41%
0.62 better than 7%
69.3 better than 6%
0.85 better than 5%
46% of 175 duels better than 24%
50% of 48 situations better than 80%
Dust 269
51% better than 54%
0.70 better than 34%
77.6 better than 38%
1.05 better than 63%
50% of 199 duels better than 46%
30% of 37 situations better than 29%
Cache28
54% -
0.75 -
84.5 -
1.01-
48% of 63 duels -
33% of 21 situations -
Inferno27
44% better than 21%
0.67 better than 24%
74.1 better than 21%
0.99 better than 38%
57% of 68 duels better than 75%
56% of 16 situations better than 85%
Anubis10
50% -
0.62 -
76.1 -
1.02-
45% of 20 duels -
13% of 8 situations -
Ancient7
43% -
0.79 -
84.4 -
1.12-
65% of 20 duels -
50% of 6 situations -
Nuke7
43% -
0.55 -
65.3 -
0.80-
29% of 14 duels -
0% of 1 situations -
Overpass6
67% -
0.70 -
76.7 -
1.18-
67% of 9 duels -
50% of 2 situations -
Vertigo3
67% -
0.64 -
76.0 -
0.91-
71% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Exelz plays

Across 228 matches Exelz averages K/R 0.67 and ADR 75.1; the rating across the 203 rated matches is 0.97. Biggest strength: Utility damage per round at 6.8, better than 93% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 14.7 kills per match with 41% headshots. The strongest map is Cache with a 54% win rate in 28 matches. In 65 of 203 matches the rating was 1.10 or higher (32%), in 85 it was below 0.90. In 150 matches with detailed stats: 18 4Ks and 7 aces. Best month by rating: September 2026 at 1.01. Exelz loses the most ELO on Inferno (−26 ELO, win rate 44%). Things go best in match 2 of the day (+76 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +76 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 76.1, Win rate at 50%. Last 30 days: 63 matches, win rate 56%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.