Executionere

Turkey
On FACEIT since 2020 152 matches tracked 80 matches in 30 days
Last updated:

How does Executionere play?

Rating 0.99 K/R 0.74 ADR 81.2 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.6
Knife kills 2 in 152 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.2%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 1,978
▼ Got worse
K/R −0.04, Rating −0.08, ADR −6.7, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.73 (at the start 0.77). Right on the average (0.73).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
48 matches · 42% win rate
On Anubis −30 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 +60 ELO, win rate 38%
On Saturdays −52 ELO, win rate 43%

Executionere loses the most ELO on Dust 2: −38 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
42% better than 23%
0.71 better than 43%
76.7 better than 33%
0.95 better than 29%
43% of 259 duels better than 14%
35% of 31 situations better than 44%
Mirage37
51% better than 52%
0.75 better than 62%
82.3 better than 65%
0.99 better than 43%
51% of 230 duels better than 55%
39% of 18 situations better than 52%
Ancient21
62% better than 84%
0.76 better than 65%
81.4 better than 55%
1.05 better than 65%
50% of 113 duels better than 45%
50% of 12 situations better than 77%
Anubis20
45% better than 30%
0.77 better than 69%
82.6 better than 61%
1.03 better than 54%
51% of 134 duels right on the average
33% of 18 situations better than 39%
Inferno12
58% -
0.72 -
80.0 -
0.95-
53% of 66 duels -
22% of 9 situations -
Nuke9
56% -
0.86 -
94.6 -
1.10-
63% of 52 duels -
10% of 10 situations -
Cache4
50% -
0.75 -
84.5 -
0.98-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Executionere plays

Across 152 matches Executionere averages K/R 0.74, ADR 81.2 and a rating of 0.99. Biggest strength: Headshot rate at 58%, better than 93% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 16.7 kills per match with 58% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 60 of 152 matches the rating was 1.10 or higher (39%), in 69 it was below 0.90. In 92 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. Executionere loses the most ELO on Dust 2 (−38 ELO, win rate 42%). Things go best on Ancient (+33 ELO, win rate 62%). From match no. 5 of the day on, things go best: 57% win rate, −65 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.08, ADR −6.7, Win rate −6 pp. Unchanged in recent months: ELO at 1,978. Last 30 days: 80 matches, win rate 51%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.