Excess_FR
How does Excess_FR play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (50%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Average40% headshots and so well below the average (47%).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
Strength6.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.67. Last 3 months: 0.67 (at the start 0.62). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.96 (at the start 0.94). Slightly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 74.8. Last 3 months: 74.1 (at the start 71.7). Clearly below the average (79.2).
Share of headshot kills
Best month: June 2026 with 41%. Last 3 months: 39% (at the start 41%). Well below the average (47%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 53% (at the start 56%). Clearly above the average (48%).
Best month: September 2026 with 1,812.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Excess_FR loses the most ELO on Inferno: −26 ELO, 70% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Anubis
- Most kills in a match: 28 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How Excess_FR plays
Across 139 matches Excess_FR averages K/R 0.65 and ADR 73.4; the rating across the 118 rated matches is 0.96. Biggest strength: Utility damage per round at 6.3, better than 90% of level 8 players. Most room to improve: 3K rounds at 2.9%, better than only 9% of level 8 players. Averages 14.0 kills per match with 40% headshots. The strongest map is Inferno with a 70% win rate in 30 matches. In 39 of 118 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 98 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. Excess_FR loses the most ELO on Inferno (−26 ELO, win rate 70%). Things go best on Dust 2 (+81 ELO, win rate 49%). Match no. 3 of the day goes best: 64% win rate, +55 ELO. Improved over the last three months: K/R +0.05. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: Rating at 0.96, ADR at 74.1. Last 30 days: 54 matches, win rate 48%, net ELO +140.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.