ExDaya

Ireland
41 matches tracked
Last updated:

How does ExDaya play?

Rating 1.34 K/R 0.91 ADR 93.3 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 46% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 2% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

72% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 72%+22 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.00).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.46+0.46 · Ø 1.00 better than 99%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.2).

2K rounds 18.3%+5.2 pp · Ø 13.1% better than 99%
3K rounds 6.4%+2.5 pp · Ø 3.9% better than 99%
MVPs per match 3.4+1.2 · Ø 2.2 better than 99%
4Ks and aces 4x 4K, 2 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 94%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 16%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
Whether ExDaya is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.91
JulAugSepOct

Best month: August 2026 with 1.00.

Patterns

Soon this shows where ExDaya loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Cache with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 36 · Cache
  3. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache10
60% -
0.91 -
93.8 -
1.32-
74% of 42 duels -
38% of 8 situations -
Dust 210
60% -
0.85 -
86.4 -
1.26-
48% of 21 duels -
67% of 9 situations -
Mirage9
44% -
0.82 -
86.0 -
1.18-
65% of 34 duels -
40% of 5 situations -
Inferno8
100% -
1.03 -
103.7 -
1.56-
68% of 34 duels -
33% of 6 situations -
Nuke3
67% -
1.02 -
101.2 -
1.43-
60% of 5 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ExDaya plays

Across 41 matches ExDaya averages K/R 0.91, ADR 93.3 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 19.7 kills per match with 42% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 29 of 41 matches the rating was 1.10 or higher (71%), in 4 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: August 2026 at 1.42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.