EvoureN

Russia
On FACEIT since 2025 193 matches tracked 77 matches in 30 days
ELO ▼ 53
2,643
30-day peak: 2,795
Rank EU
#31,894
Russia #9,248 in Russia
Last updated:

How does EvoureN play?

Rating 1.17 K/R 0.84 ADR 91.2 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 3.2
Knife kills 2 in 193 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 32x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.10, ADR +5.1, Win rate +10 pp, ELO +446
= Stayed the same
Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
22 matches · 45% win rate
In match 4 of the day +28 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −30 ELO, win rate 46%
On Mondays −12 ELO, win rate 40%

EvoureN loses the most ELO on Inferno: −26 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
58% better than 69%
0.86 better than 89%
91.4 better than 88%
1.21 better than 89%
65% of 291 duels better than 97%
48% of 48 situations better than 77%
Mirage49
45% better than 20%
0.85 better than 88%
95.1 better than 95%
1.20 better than 89%
52% of 231 duels right on the average
37% of 27 situations better than 43%
Inferno22
45% better than 17%
0.79 better than 57%
89.7 better than 68%
1.12 better than 57%
57% of 89 duels better than 65%
13% of 8 situations better than 4%
Nuke19
53% better than 45%
0.86 better than 83%
93.2 better than 88%
1.21 better than 84%
51% of 72 duels better than 42%
33% of 15 situations better than 33%
Ancient18
56% better than 60%
0.85 better than 87%
87.3 better than 73%
1.15 better than 80%
67% of 66 duels better than 98%
36% of 14 situations better than 45%
Anubis13
38% -
0.72 -
80.2 -
0.99-
55% of 58 duels -
40% of 10 situations -
Cache4
50% -
0.81 -
96.4 -
1.11-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EvoureN plays

Across 193 matches EvoureN averages K/R 0.84, ADR 91.2 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 91.2, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 67 matches. In 111 of 193 matches the rating was 1.10 or higher (58%), in 44 it was below 0.90. In 133 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: September 2026 at 1.25. EvoureN loses the most ELO on Inferno (−26 ELO, win rate 45%). Things go best on Dust 2 (+83 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +46 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, ADR +5.1, Win rate +10 pp, ELO +446. Unchanged in recent months: Headshots at 45%. Last 30 days: 77 matches, win rate 51%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.