Evil_Sith

Ukraine
On FACEIT since 2020 229 matches tracked 77 matches in 30 days
ELO ▲ 82
2,704
30-day peak: 2,704
Rank EU
#25,312
Ukraine #1,144 in Ukraine
Last updated:

How does Evil_Sith play?

Rating 1.18 (from 179 matches) K/R 0.84 ADR 91.2 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 179 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (51%).

Headshot rate 34%−17 pp · Ø 51% better than 1%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 2.2
Knife kills 2 in 229 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 87%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 40x 4K, 4 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 4%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, ADR at 90.7, Headshots at 34%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: May 2026 with 0.94. Last 3 months: 0.84 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
44 matches · 52% win rate
In match 1 of the day −16 ELO
61 matches · 44% win rate
On Saturdays +40 ELO, win rate 38%

Evil_Sith loses the most ELO on Anubis: −33 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.71 · Dust 2
  3. Most kills in a match: 47 · Cache

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
52% right on the average
0.84 better than 85%
90.9 better than 87%
1.20 better than 87%
56% of 236 duels better than 74%
34% of 58 situations better than 37%
Nuke47
47% better than 24%
0.92 better than 95%
96.9 better than 94%
1.26 better than 92%
56% of 102 duels better than 68%
37% of 27 situations better than 42%
Anubis44
52% better than 44%
0.84 better than 85%
92.2 better than 91%
1.19 better than 87%
55% of 100 duels better than 66%
36% of 28 situations better than 43%
Inferno27
63% better than 66%
0.82 better than 68%
86.5 better than 57%
1.19 better than 75%
49% of 65 duels better than 22%
63% of 8 situations better than 94%
Ancient8
38% -
0.84 -
97.7 -
1.05-
56% of 27 duels -
50% of 2 situations -
Cache7
29% -
0.68 -
75.9 -
0.92-
40% of 30 duels -
50% of 6 situations -
Vertigo6
17% -
0.74 -
85.9 -
1.02-
64% of 22 duels -
33% of 3 situations -
Overpass3
33% -
0.76 -
91.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Evil_Sith plays

Across 229 matches Evil_Sith averages K/R 0.84 and ADR 91.2; the rating across the 179 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 91.2, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 34% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 101 of 179 matches the rating was 1.10 or higher (56%), in 42 it was below 0.90. In 179 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. Evil_Sith loses the most ELO on Anubis (−33 ELO, win rate 52%). Things go best on Dust 2 (+124 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, +8 ELO. Unchanged in recent months: K/R at 0.84, ADR at 90.7, Headshots at 34%, Win rate at 50%. Last 30 days: 77 matches, win rate 55%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.