EvilYeti

Pakistan
On FACEIT since 2019 260 matches tracked 105 matches in 30 days
ELO ▲ 226
2,066
30-day peak: 2,092
Rank EU
#197,014
Pakistan #446 in Pakistan
Last updated:

How does EvilYeti play?

Rating 1.09 K/R 0.79 ADR 84.5 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 260 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 1.07+0.05 · Ø 1.02 better than 68%
Pistol kills per match 2.8
Knife kills 7 in 260 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 77%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 36x 4K, 6 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +506
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −7.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.84). Slightly above the average (0.73).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
50 matches · 34% win rate
On Dust 2 −25 ELO
75 matches · 41% win rate
Between 0:00 and 6:00 −162 ELO, win rate 42%
On Thursdays −48 ELO, win rate 32%

EvilYeti loses the most ELO on Mirage: −39 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.58 · Mirage

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
41% better than 18%
0.81 better than 85%
87.1 better than 82%
1.11 better than 79%
56% of 413 duels better than 79%
35% of 46 situations better than 42%
Ancient55
62% better than 81%
0.78 better than 72%
84.4 better than 69%
1.10 better than 79%
56% of 308 duels better than 78%
42% of 36 situations better than 62%
Mirage50
34% better than 4%
0.80 better than 79%
83.6 better than 66%
1.10 better than 75%
56% of 291 duels better than 79%
35% of 34 situations better than 43%
Anubis27
52% better than 48%
0.74 right on the average
80.5 right on the average
0.99 better than 35%
50% of 157 duels better than 42%
35% of 17 situations better than 42%
Cache20
60% -
0.73 -
80.0 -
1.01-
54% of 109 duels -
64% of 11 situations -
Inferno15
33% better than 4%
0.79 better than 73%
87.0 better than 77%
1.11 better than 72%
49% of 95 duels better than 33%
67% of 6 situations better than 96%
Nuke15
60% better than 64%
0.81 better than 68%
85.4 better than 64%
1.11 better than 63%
65% of 75 duels better than 95%
11% of 9 situations better than 3%
Vertigo3
33% -
0.83 -
89.3 -
1.18-
72% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EvilYeti plays

Across 260 matches EvilYeti averages K/R 0.79, ADR 84.5 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 42% headshots. The strongest map is Ancient with a 62% win rate in 55 matches. In 121 of 260 matches the rating was 1.10 or higher (47%), in 82 it was below 0.90. In 180 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: July 2026 at 1.16. EvilYeti loses the most ELO on Mirage (−39 ELO, win rate 34%). Things go best on Ancient (+56 ELO, win rate 62%). Match no. 3 of the day goes best: 52% win rate, −69 ELO. Improved over the last three months: Win rate +5 pp, ELO +506. Got weaker: K/R −0.07, Rating −0.10, ADR −7.7. Unchanged in recent months: Headshots at 43%. Last 30 days: 105 matches, win rate 49%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.