Every_

KR
263 matches tracked 72 matches in 30 days
Last updated:

How does Every_ play?

Rating 1.10 (from 100 matches) K/R 0.81 ADR 84.6 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 8
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 100 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 20%−2 pp better than 40%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−4 pp better than 27%
AWP share of kills 23%+13 pp better than 92%
K/D 1.11+0.11 better than 87%
Pistol kills per match 2.7
Knife kills 16 in 263 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.6 pp better than 95%
Rounds with 3K 4.8%+0.9 pp better than 85%
MVPs per match 2.5+0.3 better than 80%
4Ks and aces 39x 4K, 0 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 1.1−3.1 better than 1%
Enemies flashed per round 0.22−0.06 better than 37%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.09, ADR −6.9

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.79 (at the start 0.88).

Patterns

From the last 263 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −40 ELO
20 matches · 35% wins
Between 12:00 and 18:00 −26 ELO, win rate 40%
On Saturdays −5 ELO, win rate 26%

Every_ loses the most ELO on Ancient: −40 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 49 · Anubis

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
59% better than 78%
0.83 better than 90%
85.9 better than 81%
1.15 better than 88%
52% of 327 duels better than 58%
50% of 64 situations better than 80%
Dust 271
44% better than 28%
0.81 better than 87%
85.9 better than 79%
1.07 better than 72%
53% of 271 duels better than 64%
24% of 33 situations better than 17%
Anubis58
57% better than 71%
0.81 better than 86%
84.3 better than 70%
1.06 better than 67%
53% of 262 duels better than 65%
35% of 31 situations better than 43%
Ancient20
35% better than 9%
0.75 better than 60%
78.1 better than 37%
1.08-
51% of 43 duels better than 54%
29% of 7 situations better than 26%
Nuke10
30% -
0.77 -
78.4 -
1.03-
46% of 28 duels -
33% of 9 situations -
Inferno6
33% -
0.69 -
71.8 -
1.08-
25% of 16 duels -
50% of 4 situations -
Cache3
67% -
0.88 -
86.7 -
1.35-
67% of 12 duels -
33% of 3 situations -
Overpass3
0% -
1.09 -
101.7 -
-
90% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Every_ plays

Across 263 matches Every_ averages K/R 0.81 and ADR 84.6; the rating across the 100 rated matches is 1.10. Biggest strength: Rating at 1.10. That is better than 87% of players on level 8. Most room to improve: Utility damage per round at 1.1. That is better than only 1% of players on level 8. On average 17.9 kills per match, 43% of them headshots. The strongest map is Mirage with a 59% win rate in 92 matches. In 46 of 100 matches the rating was 1.10 or higher (46%), in 30 it was below 0.90. In 202 matches with detailed stats: 39 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. Every_ loses the most ELO on Ancient (−40 ELO, win rate 35%). Things go best on Mirage (+128 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, ADR −6.9. Unchanged in recent months: Win rate at 50%. Last 30 days: 72 matches, win rate 46%, ELO balance +55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.