Eurus21

Japan
On FACEIT since 2025 77 matches tracked 39 matches in 30 days
Last updated:

How does Eurus21 play?

Rating 1.00 K/R 0.71 ADR 77.8 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 77 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 15x 4K, 1 ace in 68 matches

Utility and deaths

Weakness
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Eurus21 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: October 2026 with 0.75.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
27 matches · 41% win rate

Eurus21 loses the most ELO in match 1 of the day: −24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.83 · Mirage
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
37% better than 8%
0.68 better than 21%
74.1 better than 16%
0.96 better than 23%
41% of 79 duels better than 7%
36% of 11 situations better than 45%
Ancient16
56% better than 64%
0.79 better than 70%
81.0 better than 45%
1.12 better than 75%
56% of 55 duels better than 72%
33% of 12 situations better than 38%
Mirage16
38% better than 8%
0.75 right on the average
84.5 better than 67%
1.03 better than 47%
54% of 56 duels better than 66%
40% of 5 situations better than 57%
Anubis13
54% -
0.64 -
74.4 -
0.96-
49% of 65 duels -
33% of 6 situations -
Cache8
100% -
0.72 -
76.8 -
1.04-
56% of 36 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eurus21 plays

Across 77 matches Eurus21 averages K/R 0.71, ADR 77.8 and a rating of 1.00. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 27 of 77 matches the rating was 1.10 or higher (35%), in 28 it was below 0.90. In 68 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. Eurus21 loses the most ELO in match 1 of the day (−24 ELO, win rate 41%). Last 30 days: 39 matches, win rate 56%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.