EternalGreat

Russia
On FACEIT since 2021 148 matches tracked 48 matches in 30 days
ELO ▲ 5
2,338
30-day peak: 2,368
Rank EU
#88,962
Russia #25,142 in Russia
Last updated:

How does EternalGreat play?

Rating 1.16 (from 127 matches) K/R 0.80 ADR 87.8 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 127 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 3.8
Knife kills 4 in 148 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 77%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 26x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +5.3, ELO +480
= Stayed the same
Headshots at 45%
▼ Got worse
Rating −0.16, Win rate −17 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −10 ELO
25 matches · 60% win rate
In match 4 of the day +30 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 +33 ELO, win rate 52%
On Thursdays −1 ELO, win rate 54%

EternalGreat loses the most ELO on Anubis: −10 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Dust 2
  2. Most kills in a match: 59 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
66% better than 92%
0.79 better than 70%
86.1 better than 73%
1.18 better than 88%
56% of 197 duels better than 76%
65% of 34 situations better than 97%
Dust 239
54% better than 59%
0.80 better than 76%
92.7 better than 91%
1.15 better than 81%
62% of 177 duels better than 93%
34% of 32 situations better than 44%
Anubis25
60% better than 76%
0.80 better than 75%
85.1 better than 70%
1.12 better than 76%
54% of 87 duels better than 62%
27% of 15 situations better than 24%
Ancient14
57% -
0.86 -
91.8 -
1.22-
50% of 70 duels -
38% of 8 situations -
Cache3
67% -
0.89 -
99.3 -
1.17-
83% of 6 duels -
0% of 2 situations -
Nuke3
33% -
0.47 -
50.8 -
0.72-
0% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EternalGreat plays

Across 148 matches EternalGreat averages K/R 0.80 and ADR 87.8; the rating across the 127 rated matches is 1.16. Biggest strength: 3K rounds at 5.5%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 45% headshots. The strongest map is Mirage with a 66% win rate in 61 matches. In 65 of 127 matches the rating was 1.10 or higher (51%), in 24 it was below 0.90. In 109 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. EternalGreat loses the most ELO on Anubis (−10 ELO, win rate 60%). Things go best on Dust 2 (+114 ELO, win rate 54%). Match no. 1 of the day goes best: 68% win rate, +97 ELO. Improved over the last three months: K/R +0.08, ADR +5.3, ELO +480. Got weaker: Rating −0.16, Win rate −17 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 48 matches, win rate 54%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.