Et_cetera
How does Et_cetera play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (49%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average37% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 14.1% of rounds and so clearly above the average (12.8%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.73 (at the start 0.77). Just above the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 1.03 (at the start 1.14). Slightly above the average (0.99).
Damage per round (ADR)
Last 3 months: 78.2 (at the start 79.3). Just below the average (78.5).
Share of headshot kills
Last 3 months: 38% (at the start 34%). Well below the average (48%).
Matches won (win rate)
Last 3 months: 46% (at the start 58%). Right on the average (46%).
Last 3 months: 1,602 (at the start 1,504).
Rounds with first kill
1v1 clutches won
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Et_cetera loses the most ELO on Anubis: −26 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.05 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 39 · Mirage
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How Et_cetera plays
Across 160 matches Et_cetera averages K/R 0.74 and ADR 78.4; the rating across the 159 rated matches is 1.05. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 16.3 kills per match with 37% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 68 of 159 matches the rating was 1.10 or higher (43%), in 52 it was below 0.90. In 108 matches with detailed stats: 18 4Ks and 0 aces. Et_cetera loses the most ELO on Anubis (−26 ELO, win rate 52%). Things go best on Dust 2 (+35 ELO, win rate 48%). Match no. 2 of the day goes best: 56% win rate, +34 ELO. Improved over the last three months: Headshots +4 pp, ELO +98. Got weaker: K/R −0.04, Rating −0.11, Win rate −12 pp. Unchanged in recent months: ADR at 78.2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.