Et_cetera

Ukraine
On FACEIT since 2018 160 matches tracked
Last updated:

How does Et_cetera play?

Rating 1.05 (from 159 matches) K/R 0.74 ADR 78.4 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 6%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.09+0.12 · Ø 0.97 better than 81%
Pistol kills per match 3.0
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.8%).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 76%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 18x 4K, 0 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 9%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +98
= Stayed the same
ADR at 78.2
▼ Got worse
K/R −0.04, Rating −0.11, Win rate −12 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.77). Just above the average (0.71).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
27 matches · 52% win rate
In match 1 of the day ±0 ELO
28 matches · 43% win rate
Between 6:00 and 12:00 +36 ELO, win rate 39%
On Mondays −26 ELO, win rate 42%

Et_cetera loses the most ELO on Anubis: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
48% better than 42%
0.70 better than 38%
75.5 better than 28%
1.01 right on the average
55% of 217 duels better than 76%
40% of 35 situations better than 57%
Mirage35
40% better than 16%
0.75 better than 62%
82.2 better than 63%
1.04 better than 61%
59% of 151 duels better than 91%
32% of 19 situations better than 33%
Anubis27
52% better than 53%
0.73 better than 55%
78.3 better than 42%
1.04 better than 65%
53% of 116 duels better than 65%
37% of 19 situations better than 43%
Ancient22
59% better than 75%
0.75 better than 63%
76.7 better than 31%
1.06 better than 74%
59% of 78 duels better than 91%
32% of 19 situations better than 35%
Inferno11
45% -
0.78 -
75.1 -
1.14-
60% of 40 duels -
10% of 10 situations -
Nuke11
64% -
0.85 -
84.5 -
1.17-
69% of 35 duels -
30% of 10 situations -
Cache8
25% -
0.77 -
81.8 -
1.10-
58% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Et_cetera plays

Across 160 matches Et_cetera averages K/R 0.74 and ADR 78.4; the rating across the 159 rated matches is 1.05. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 16.3 kills per match with 37% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 68 of 159 matches the rating was 1.10 or higher (43%), in 52 it was below 0.90. In 108 matches with detailed stats: 18 4Ks and 0 aces. Et_cetera loses the most ELO on Anubis (−26 ELO, win rate 52%). Things go best on Dust 2 (+35 ELO, win rate 48%). Match no. 2 of the day goes best: 56% win rate, +34 ELO. Improved over the last three months: Headshots +4 pp, ELO +98. Got weaker: K/R −0.04, Rating −0.11, Win rate −12 pp. Unchanged in recent months: ADR at 78.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.