Et34A1NUAP

Norfolk Island
On FACEIT since 2025 251 matches tracked 32 matches in 30 days
ELO ▼ 27
2,113
30-day peak: 2,150
Rank EU
#174,985
Norfolk Island #68 in Norfolk Island
Last updated:

How does Et34A1NUAP play?

Rating 1.01 (from 201 matches) K/R 0.74 ADR 79.0 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 201 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5
Knife kills 5 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 26x 4K, 3 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, ELO +554
= Stayed the same
ADR at 78.5, Win rate at 49%
▼ Got worse
K/R −0.05, Rating −0.19

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
30 matches · 30% win rate
On Dust 2 −13 ELO
46 matches · 43% win rate
On Wednesdays −30 ELO, win rate 36%

Et34A1NUAP loses the most ELO on Anubis: −30 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
58% better than 74%
0.78 better than 71%
81.0 better than 54%
1.07 better than 66%
57% of 389 duels better than 83%
33% of 40 situations better than 36%
Dust 246
43% better than 21%
0.74 right on the average
76.8 better than 29%
1.01 better than 42%
57% of 159 duels better than 80%
36% of 22 situations better than 47%
Ancient38
55% better than 59%
0.72 better than 38%
80.7 better than 45%
0.92 better than 14%
55% of 158 duels better than 70%
45% of 11 situations better than 69%
Anubis30
30% better than 3%
0.68 better than 22%
73.1 better than 11%
0.89 better than 10%
49% of 77 duels better than 36%
29% of 21 situations better than 29%
Nuke23
52% better than 39%
0.78 better than 58%
84.0 better than 56%
1.10 better than 62%
53% of 85 duels right on the average
33% of 9 situations better than 33%
Inferno10
40% -
0.69 -
71.1 -
0.89-
55% of 31 duels -
29% of 7 situations -
Cache6
17% -
0.69 -
76.8 -
0.97-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Et34A1NUAP plays

Across 251 matches Et34A1NUAP averages K/R 0.74 and ADR 79.0; the rating across the 201 rated matches is 1.01. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Mirage with a 58% win rate in 95 matches. In 72 of 201 matches the rating was 1.10 or higher (36%), in 77 it was below 0.90. In 181 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. Et34A1NUAP loses the most ELO on Anubis (−30 ELO, win rate 30%). Things go best on Mirage (+89 ELO, win rate 58%). Match no. 4 of the day goes best: 56% win rate. Improved over the last three months: Headshots +8 pp, ELO +554. Got weaker: K/R −0.05, Rating −0.19. Unchanged in recent months: ADR at 78.5, Win rate at 49%. Last 30 days: 32 matches, win rate 47%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.