EstMay-

Heard & McDonald Islands
On FACEIT since 2016 138 matches tracked 40 matches in 30 days
ELO
2,243
Peak across the last 138 matches: 2,243
Rank EU
#118,739
Heard & McDonald Islands #114 in Heard & McDonald Islands
Last updated:

How does EstMay- play?

Rating 1.10 (from 118 matches) K/R 0.80 ADR 88.1 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 118 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 2.8
Knife kills 3 in 138 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 18x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +226
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −7.8, Headshots −4 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.78 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
27 matches · 59% win rate
In match 2 of the day −31 ELO
34 matches · 41% win rate
On Sundays −65 ELO, win rate 44%

EstMay- loses the most ELO on Anubis: −57 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.42 · Mirage
  3. Most kills in a match: 50 · Inferno

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
40% better than 13%
0.80 better than 78%
89.8 better than 87%
1.10 better than 74%
53% of 241 duels better than 61%
38% of 16 situations right on the average
Anubis27
59% better than 74%
0.78 better than 72%
86.1 better than 78%
1.07 better than 65%
51% of 118 duels right on the average
42% of 12 situations better than 60%
Dust 217
29% better than 2%
0.69 better than 26%
80.6 right on the average
0.89-
39% of 59 duels better than 4%
22% of 9 situations better than 13%
Ancient16
38% better than 10%
0.81 better than 81%
82.8 better than 59%
1.02-
48% of 77 duels better than 32%
38% of 13 situations better than 54%
Nuke14
86% -
0.91 -
95.2 -
1.27-
59% of 64 duels -
38% of 8 situations -
Inferno10
90% -
0.91 -
95.4 -
1.30-
63% of 71 duels -
40% of 5 situations -
Cache7
57% -
0.78 -
91.1 -
1.07-
57% of 47 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EstMay- plays

Across 138 matches EstMay- averages K/R 0.80 and ADR 88.1; the rating across the 118 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Inferno with a 90% win rate in 10 matches. In 53 of 118 matches the rating was 1.10 or higher (45%), in 36 it was below 0.90. In 92 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: June 2026 at 1.36. EstMay- loses the most ELO on Anubis (−57 ELO, win rate 59%). Things go best on Mirage (+28 ELO, win rate 40%). Match no. 1 of the day goes best: 58% win rate, −30 ELO. Improved over the last three months: ELO +226. Got weaker: K/R −0.08, Rating −0.14, ADR −7.8, Headshots −4 pp, Win rate −9 pp. Last 30 days: 40 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.