Esrain

Turkey
124 matches tracked 20 matches in 30 days
Last updated:

How does Esrain play?

Rating 0.92 (from 21 matches) K/R 0.67 ADR 75.2 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17% on level 7
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 38%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 14% weak 0.75 to 0.89 33% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerEntryClutcher
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 80%
Opening duels won 57%+7 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 81%
Clutch 1v2 won 15%−6 pp better than 16%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−9 pp better than 7%
AWP share of kills 37%+27 pp better than 99%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.7
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.7 pp better than 33%
Rounds with 3K 4.2%+0.3 pp better than 68%
MVPs per match 2.3+0.1 better than 64%
4Ks and aces 11x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 5.3+1.1 better than 76%
Enemies flashed per round 0.12−0.15 better than 12%
Rounds with a death 69%−3 pp better than 90%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 75.7, Win rate at 51%, ELO at 1,494
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.65).

Patterns

From the last 124 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −25 ELO
27 matches · 59% wins
On Sundays −136 ELO, win rate 42%

Esrain loses the most ELO on Inferno: −25 ELO, 59% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
60% better than 82%
0.75 better than 68%
80.0 better than 55%
1.13-
59% of 185 duels better than 94%
50% of 24 situations better than 76%
Inferno27
59% better than 68%
0.63 better than 18%
71.2 better than 15%
0.75-
50% of 115 duels level
40% of 15 situations better than 57%
Dust 214
57% -
0.74 -
76.7 -
0.94-
57% of 65 duels -
70% of 10 situations -
Cache13
38% -
0.60 -
72.1 -
0.79-
53% of 51 duels -
40% of 10 situations -
Nuke11
45% -
0.67 -
80.3 -
1.02-
55% of 53 duels -
50% of 6 situations -
Ancient9
11% -
0.59 -
68.2 -
0.77-
48% of 46 duels -
10% of 10 situations -
Mirage8
50% -
0.53 -
67.0 -
0.57-
45% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Esrain plays

Across 124 matches Esrain averages K/R 0.67 and ADR 75.2; the rating across the 21 rated matches is 0.92. Biggest strength: Opening duels won at 57%. That is better than 96% of players on level 7. Most room to improve: Headshot rate at 37%. That is better than only 7% of players on level 7. On average 14.7 kills per match, 37% of them headshots. The strongest map is Anubis with a 60% win rate in 40 matches. In 5 of 21 matches the rating was 1.10 or higher (24%), in 13 it was below 0.90. In 67 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 0.99. Esrain loses the most ELO on Inferno (−25 ELO, win rate 59%). Things go best on Anubis (+52 ELO, win rate 60%). Improved over the last three months: K/R +0.05. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 75.7, Win rate at 51%, ELO at 1,494. Last 30 days: 20 matches, win rate 35%, ELO balance −74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.