Eserche

Turkey
263 matches tracked 56 matches in 30 days
ELO ▼ 103
2,998
30-day peak: 3,131
Rank EU ▼ 570 places
#7,926 #179 in TR
30 days · before #7,356 · best #7,356
Last updated:

How does Eserche play?

Rating 1.04 (from 213 matches) K/R 0.73 ADR 79.4 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 213 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 3%−8 pp better than 19%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.0
Knife kills 2 in 263 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−1.0 pp better than 22%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.40.0 level
4Ks and aces 43x 4K, 5 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.5+0.4 better than 61%
Enemies flashed per round 0.24−0.06 better than 34%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −7.7, Headshots −3 pp, Win rate −23 pp, ELO −117

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.72 (at the start 0.81).

Patterns

From the last 263 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −88 ELO
31 matches · 55% wins
In match 4 of the day −50 ELO
33 matches · 42% wins
Between 12:00 and 18:00 −181 ELO, win rate 48%
On Saturdays −175 ELO, win rate 38%

Eserche loses the most ELO on Anubis: −88 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
55% better than 63%
0.73 better than 42%
80.3 better than 47%
1.03 better than 48%
51% of 389 duels better than 46%
40% of 45 situations better than 55%
Dust 279
53% better than 53%
0.74 level
79.9 better than 44%
1.06 better than 56%
47% of 308 duels better than 26%
40% of 45 situations better than 57%
Ancient35
54% better than 53%
0.73 better than 43%
78.2 better than 31%
1.02 better than 45%
47% of 156 duels better than 24%
48% of 29 situations better than 73%
Anubis31
55% better than 58%
0.76 better than 58%
81.4 better than 54%
1.11 better than 74%
52% of 143 duels level
33% of 18 situations better than 36%
Inferno20
60% better than 67%
0.71 better than 29%
76.6 better than 18%
1.05 level
61% of 90 duels better than 85%
38% of 8 situations better than 47%
Cache9
33% -
0.64 -
68.9 -
0.89-
41% of 46 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eserche plays

Across 263 matches Eserche averages K/R 0.73 and ADR 79.4; the rating across the 213 rated matches is 1.04. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. On average 16.1 kills per match, 61% of them headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 81 of 213 matches the rating was 1.10 or higher (38%), in 75 it was below 0.90. In 218 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. Eserche loses the most ELO on Anubis (−88 ELO, win rate 55%). Things go best on Dust 2 (+260 ELO, win rate 53%). Got weaker: K/R −0.09, ADR −7.7, Headshots −3 pp, Win rate −23 pp, ELO −117. Last 30 days: 56 matches, win rate 45%, ELO balance +40.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.