Escovar

Brunei
42 matches tracked 42 matches in 30 days
Last updated:

How does Escovar play?

Rating 0.94 K/R 0.65 ADR 77.0 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 29% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Rarely on the AWP.
ClutcherRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 12%
Opening duels won 44%−5 pp · Ø 49% better than 15%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 56%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 25%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.91−0.06 · Ø 0.97 better than 33%
Pistol kills per match 1.9
Knife kills 1 in 42 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.7%).

2K rounds 11.4%−1.3 pp · Ø 12.7% better than 20%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 1.9−0.2 · Ø 2.1 better than 26%
4Ks and aces 8x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 86%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 42%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 5 average
Whether Escovar is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 42 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

Soon this shows where Escovar loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.67 · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
73% -
0.71 -
81.9 -
0.95-
47% of 45 duels -
38% of 8 situations -
Dust 210
50% -
0.61 -
70.9 -
0.91-
36% of 39 duels -
60% of 5 situations -
Inferno9
44% -
0.59 -
76.0 -
0.83-
53% of 30 duels -
60% of 5 situations -
Ancient4
50% -
0.76 -
92.4 -
1.03-
29% of 14 duels -
33% of 3 situations -
Anubis4
75% -
0.61 -
72.9 -
1.06-
60% of 5 duels -
0% of 1 situations -
Nuke3
100% -
0.76 -
75.4 -
1.09-
40% of 5 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Escovar plays

Across 42 matches Escovar averages K/R 0.65, ADR 77.0 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 12% of level 5 players. Averages 13.3 kills per match with 39% headshots. The strongest map is Mirage with a 73% win rate in 11 matches. In 15 of 42 matches the rating was 1.10 or higher (36%), in 18 it was below 0.90. In 42 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 42 matches, win rate 62%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.