EruVjke00

Russia
On FACEIT since 2016 298 matches tracked 59 matches in 30 days
ELO ▼ 121
3,010
30-day peak: 3,131
Rank EU ▼ 3,006 places
#7,946
Russia #2,239 in Russia
30 days · prev. #4,940 · best #4,771
Last updated:

How does EruVjke00 play?

Rating 1.05 K/R 0.72 ADR 77.8 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 298 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

32% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 2.6
Knife kills 3 in 298 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 38x 4K, 5 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +7.5, Win rate +11 pp, ELO +264
= Stayed the same
Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.66). Just below the average (0.75).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −137 ELO
95 matches · 48% win rate
On Cache −132 ELO
27 matches · 56% win rate
Between 18:00 and 24:00 −178 ELO, win rate 43%
On Sundays −53 ELO, win rate 46%

EruVjke00 loses the most ELO on Dust 2: −137 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
50% better than 29%
0.72 better than 30%
77.8 better than 27%
1.03 better than 37%
55% of 352 duels better than 64%
40% of 58 situations better than 54%
Dust 295
48% better than 25%
0.71 better than 27%
75.5 better than 18%
1.04 better than 38%
49% of 293 duels better than 30%
32% of 71 situations better than 29%
Nuke38
47% better than 19%
0.74 better than 36%
79.5 better than 34%
1.05 better than 38%
52% of 122 duels better than 43%
22% of 23 situations better than 13%
Cache27
56% better than 43%
0.76 better than 38%
83.6 better than 40%
1.13 better than 53%
58% of 92 duels better than 67%
38% of 21 situations right on the average
Ancient22
68% better than 88%
0.73 better than 35%
79.3 better than 34%
1.04 better than 43%
51% of 95 duels better than 40%
27% of 22 situations better than 21%
Anubis9
56% -
0.67 -
77.7 -
1.01-
38% of 32 duels -
20% of 5 situations -
Inferno4
50% -
0.69 -
71.6 -
1.08-
62% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EruVjke00 plays

Across 298 matches EruVjke00 averages K/R 0.72, ADR 77.8 and a rating of 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 59% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 120 of 298 matches the rating was 1.10 or higher (40%), in 105 it was below 0.90. In 224 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. EruVjke00 loses the most ELO on Dust 2 (−137 ELO, win rate 48%). Things go best in match 3 of the day (+139 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +139 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +7.5, Win rate +11 pp, ELO +264. Unchanged in recent months: Headshots at 59%. Last 30 days: 59 matches, win rate 53%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.