Errow

Argentina
On FACEIT since 2022 122 matches tracked 32 matches in 30 days
Last updated:

How does Errow play?

Rating 1.11 (from 72 matches) K/R 0.78 ADR 83.3 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Weakness
Last one alive

0.6 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 0.6−1.1 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 12x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, ADR +11.8, Headshots +5 pp, Win rate +17 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.85 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −58 ELO
24 matches · 38% win rate
On Dust 2 −30 ELO
27 matches · 41% win rate
On Tuesdays ±0 ELO, win rate 48%

Errow loses the most ELO from match 5 of the day: −58 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 2.60 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
41% better than 17%
0.77 better than 67%
81.8 better than 57%
1.19 better than 90%
56% of 89 duels better than 75%
67% of 6 situations better than 98%
Ancient26
65% better than 87%
0.80 better than 77%
85.0 better than 70%
1.18-
57% of 93 duels better than 81%
50% of 4 situations better than 82%
Inferno20
65% better than 85%
0.92 better than 93%
94.2 better than 90%
1.26-
63% of 93 duels better than 92%
33% of 6 situations better than 32%
Mirage19
53% better than 59%
0.67 better than 19%
72.8 better than 14%
0.98-
42% of 45 duels better than 9%
100% of 1 situations better than 99%
Anubis18
67% better than 90%
0.82 better than 85%
88.3 better than 86%
1.01-
64% of 84 duels better than 98%
50% of 2 situations better than 80%
Nuke7
43% -
0.64 -
71.9 -
0.87-
41% of 27 duels -
0% of 4 situations -
Cache3
67% -
0.78 -
83.2 -
0.95-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Errow plays

Across 122 matches Errow averages K/R 0.78 and ADR 83.3; the rating across the 72 rated matches is 1.11. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 34 of 72 matches the rating was 1.10 or higher (47%), in 22 it was below 0.90. In 32 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. Errow loses the most ELO from match 5 of the day (−58 ELO, win rate 38%). Things go best in match 2 of the day (±0 ELO, win rate 77%). Match no. 2 of the day goes best: 77% win rate. Improved over the last three months: K/R +0.11, ADR +11.8, Headshots +5 pp, Win rate +17 pp. Last 30 days: 32 matches, win rate 69%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.