Ernori

USA
On FACEIT since 2017 297 matches tracked 79 matches in 30 days
Last updated:

How does Ernori play?

Rating 0.94 (from 286 matches) K/R 0.70 ADR 78.0 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 286 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.93−0.05 · Ø 0.98 better than 28%
Pistol kills per match 2.2
Zeus kills4 in 297 matches
Knife kills 63 in 297 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (12.9%).

2K rounds 12.4%−0.5 pp · Ø 12.9% better than 34%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 56%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 25x 4K, 1 ace in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.6+1.5 · Ø 4.1 better than 82%
Enemies flashed per round 0.56+0.30 · Ø 0.26 better than 96%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +158
= Stayed the same
K/R at 0.70, Rating at 0.94, ADR at 77.1, Win rate at 49%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.71).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −79 ELO
58 matches · 55% win rate
On Dust 2 −50 ELO
58 matches · 47% win rate
Between 18:00 and 24:00 −53 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 26%

Ernori loses the most ELO on Ancient: −79 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
40% better than 19%
0.68 better than 33%
75.3 better than 34%
0.91 better than 20%
49% of 391 duels better than 46%
39% of 31 situations better than 54%
Ancient58
55% better than 66%
0.75 better than 65%
85.6 better than 79%
1.01 better than 58%
48% of 320 duels better than 37%
38% of 24 situations right on the average
Dust 258
47% better than 38%
0.66 better than 22%
73.2 better than 20%
0.91 better than 20%
50% of 226 duels right on the average
40% of 25 situations better than 55%
Anubis47
47% better than 33%
0.72 better than 54%
77.9 better than 44%
0.96 better than 35%
46% of 276 duels better than 27%
39% of 23 situations better than 49%
Inferno36
50% right on the average
0.64 better than 18%
77.5 better than 42%
0.84 better than 9%
42% of 213 duels better than 12%
17% of 12 situations better than 8%
Nuke15
53% better than 56%
0.76 better than 63%
79.5 better than 44%
1.07-
54% of 72 duels better than 70%
33% of 15 situations better than 39%
Cache11
73% -
0.75 -
77.5 -
0.98-
49% of 55 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ernori plays

Across 297 matches Ernori averages K/R 0.70 and ADR 78.0; the rating across the 286 rated matches is 0.94. Biggest strength: Utility damage per round at 5.6, better than 82% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 15% of level 7 players. Averages 15.2 kills per match with 39% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 83 of 286 matches the rating was 1.10 or higher (29%), in 144 it was below 0.90. In 206 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. Ernori loses the most ELO on Ancient (−79 ELO, win rate 55%). Things go best on Mirage (+41 ELO, win rate 40%). Improved over the last three months: ELO +158. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 77.1, Win rate at 49%. Last 30 days: 79 matches, win rate 48%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.