Ermol_next

Russia
On FACEIT since 2017 166 matches tracked 81 matches in 30 days
ELO ▼ 90
2,252
30-day peak: 2,342
Rank EU
#115,615
Russia #32,914 in Russia
Last updated:

How does Ermol_next play?

Rating 1.00 K/R 0.73 ADR 79.0 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 3.3
Knife kills 11 in 166 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 28x 4K, 3 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Ermol_next is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 166 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
30 matches · 43% win rate
On Thursdays ±0 ELO, win rate 36%

Ermol_next loses the most ELO in match 1 of the day: +25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
57% better than 71%
0.75 better than 53%
80.8 better than 49%
1.05 better than 54%
51% of 265 duels right on the average
28% of 43 situations better than 20%
Dust 245
56% better than 66%
0.73 better than 44%
79.0 better than 38%
0.99 better than 31%
52% of 233 duels right on the average
32% of 28 situations better than 36%
Ancient27
52% better than 47%
0.73 better than 41%
77.5 better than 28%
0.98 better than 30%
53% of 132 duels better than 58%
13% of 15 situations better than 4%
Anubis19
37% better than 7%
0.68 better than 17%
72.3 better than 7%
0.90 better than 8%
48% of 124 duels better than 26%
29% of 7 situations better than 29%
Cache8
50% -
0.85 -
88.4 -
1.19-
57% of 56 duels -
0% of 2 situations -
Nuke8
50% -
0.70 -
77.9 -
0.90-
56% of 57 duels -
0% of 2 situations -
Inferno6
67% -
0.73 -
79.8 -
1.02-
50% of 30 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ermol_next plays

Across 166 matches Ermol_next averages K/R 0.73, ADR 79.0 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 53 matches. In 64 of 166 matches the rating was 1.10 or higher (39%), in 63 it was below 0.90. In 166 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. Ermol_next loses the most ELO in match 1 of the day (+25 ELO, win rate 43%). Things go best on Mirage (+100 ELO, win rate 57%). Match no. 2 of the day goes best: 62% win rate, −3 ELO. Last 30 days: 81 matches, win rate 46%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.