ErickADAI

ErickADAI

KZ
41 matches tracked 10 matches in 30 days
Last updated:

How does ErickADAI play?

K/R 0.68 ADR 75.5 from 41 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 1 average. More 1v1 and 1v2 wins than the level 1 average. More 4Ks and aces per 100 rounds than the level 1 average.
AWPerClutcherMulti-kills
better than most on level 1 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 13%+4.0 pp better than 96%
Opening duels won 48%+4 pp better than 80%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+9 pp better than 82%
Clutch 1v2 won 34%+15 pp better than 99%
Clutch kills per match 1.9+0.5 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 29%−10 pp better than 7%
AWP share of kills 21%+11 pp better than 87%
K/D 0.96+0.14 better than 93%
Pistol kills per match 2.2
Knife kills 1 in 41 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.8%+2.5 pp better than 97%
Rounds with 3K 2.7%−0.2 pp better than 53%
MVPs per match 2.2+0.5 better than 95%
4Ks and aces 7x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+3 pp better than 79%
Utility damage per round 2.5−0.7 better than 41%
Enemies flashed per round 0.13−0.08 better than 34%
Rounds with a death 71%−5.0 pp better than 92%

Progress

One value per month, dashed line is the Level 1 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.61
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 90%
0.70 better than 86%
80.1 better than 93%
-
48% of 95 duels better than 74%
38% of 13 situations better than 57%
Dust 28
63% –
0.68 –
72.7 –
-
54% of 48 duels –
40% of 5 situations –
Ancient5
20% –
0.60 –
65.1 –
-
31% of 26 duels –
43% of 7 situations –
Anubis4
50% –
0.70 –
72.8 –
-
42% of 12 duels –
-
Inferno3
67% –
0.77 –
83.2 –
-
61% of 28 duels –
75% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ErickADAI plays

Biggest strength: Rounds with first kill at 13%. That is better than 96% of players on level 1. Most room to improve: Headshot rate at 29%. That is better than only 7% of players on level 1. On average 15.3 kills per match, 29% of them headshots. In 41 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 10 matches, win rate 40%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 1): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.