ErfixJ

Iran
On FACEIT since 2016 214 matches tracked 42 matches in 30 days
Last updated:

How does ErfixJ play?

Rating 1.28 K/R 0.91 ADR 94.8 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 214 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.33+0.31 · Ø 1.02 better than 98%
Pistol kills per match 3.7
Zeus kills1 in 214 matches
Knife kills 11 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.3%).

2K rounds 17.5%+4.2 pp · Ø 13.3% better than 99%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 61x 4K, 7 aces in 162 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +6.9, Headshots +8 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −94

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.93 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −70 ELO
21 matches · 52% win rate
On Mirage −50 ELO
45 matches · 53% win rate
Between 12:00 and 18:00 +52 ELO, win rate 42%
On Mondays +81 ELO, win rate 44%

ErfixJ loses the most ELO on Inferno: −70 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 57%
0.92 better than 97%
97.7 better than 97%
1.30 better than 97%
65% of 222 duels better than 98%
42% of 38 situations better than 60%
Ancient42
38% better than 10%
0.87 better than 94%
90.9 better than 89%
1.21 better than 94%
63% of 167 duels better than 96%
42% of 45 situations better than 59%
Anubis38
45% better than 27%
0.92 better than 98%
95.9 better than 97%
1.31 better than 98%
65% of 167 duels better than 98%
30% of 27 situations better than 32%
Dust 238
50% better than 44%
0.87 better than 93%
91.4 better than 90%
1.24 better than 94%
62% of 174 duels better than 94%
48% of 31 situations better than 77%
Cache26
62% -
1.00 -
101.6 -
1.40-
67% of 141 duels -
61% of 18 situations -
Inferno21
52% better than 43%
0.93 better than 96%
96.1 better than 94%
1.28 better than 93%
67% of 93 duels better than 97%
28% of 18 situations better than 26%
Nuke4
50% -
0.75 -
75.0 -
1.10-
64% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ErfixJ plays

Across 214 matches ErfixJ averages K/R 0.91, ADR 94.8 and a rating of 1.28. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 45% headshots. The strongest map is Cache with a 62% win rate in 26 matches. In 134 of 214 matches the rating was 1.10 or higher (63%), in 44 it was below 0.90. In 162 matches with detailed stats: 61 4Ks and 7 aces. Best month by rating: October 2026 at 1.32. ErfixJ loses the most ELO on Inferno (−70 ELO, win rate 52%). Things go best on Cache (+94 ELO, win rate 62%). Match no. 2 of the day goes best: 63% win rate, +79 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +6.9, Headshots +8 pp, Win rate +10 pp. Got weaker: ELO −94. Last 30 days: 42 matches, win rate 52%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.