Eren22

China
On FACEIT since 2020 187 matches tracked
ELO
2,491
Peak across the last 187 matches: 2,858
Rank NA ▲ 67 places
#1,660
China #44 in China
30 days · prev. #1,727 · best #1,552
Last updated:

How does Eren22 play?

Rating 1.00 K/R 0.73 ADR 81.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 187 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.00−0.03 · Ø 1.03 better than 34%
Pistol kills per match 2.6
Knife kills 1 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 20x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 81.8, Headshots at 52%, Win rate at 48%
▼ Got worse
ELO −105

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −285 ELO
39 matches · 36% win rate
On Mirage −104 ELO
78 matches · 46% win rate
Between 18:00 and 24:00 −353 ELO, win rate 43%
On Wednesdays −98 ELO, win rate 36%

Eren22 loses the most ELO in match 1 of the day: −285 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
46% better than 27%
0.74 right on the average
82.9 better than 60%
1.01 better than 41%
54% of 327 duels better than 66%
33% of 43 situations better than 35%
Dust 248
50% better than 43%
0.72 better than 39%
80.3 better than 45%
1.00 better than 36%
55% of 162 duels better than 70%
39% of 23 situations better than 53%
Ancient21
52% better than 49%
0.73 better than 41%
80.5 better than 43%
0.98 better than 31%
49% of 65 duels better than 37%
33% of 12 situations better than 38%
Anubis19
53% right on the average
0.74 right on the average
83.5 better than 61%
1.01 better than 39%
42% of 72 duels better than 8%
36% of 11 situations better than 42%
Cache10
60% -
0.67 -
75.7 -
0.96-
57% of 46 duels -
-
Inferno7
29% -
0.62 -
70.7 -
0.82-
31% of 26 duels -
25% of 4 situations -
Nuke4
25% -
0.76 -
81.5 -
0.97-
50% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eren22 plays

Across 187 matches Eren22 averages K/R 0.73, ADR 81.2 and a rating of 1.00. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 70 of 187 matches the rating was 1.10 or higher (37%), in 80 it was below 0.90. In 124 matches with detailed stats: 20 4Ks and 1 ace. Eren22 loses the most ELO in match 1 of the day (−285 ELO, win rate 36%). Things go best in match 2 of the day (+140 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +140 ELO. Got weaker: ELO −105. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 81.8, Headshots at 52%, Win rate at 48%. Last 30 days: 3 matches, win rate 0%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.