Eredinnn

Finland
113 matches tracked
Last updated:

How does Eredinnn play?

Rating 0.92 (from 39 matches) K/R 0.68 ADR 76.9 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 9
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 31%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Eredinnn wins 45 of 100 opening duels. 6 percentage points below the level 9 average (51%).

Rounds with first kill 11%+1 pp better than 62%
Opening duels won 45%−6 pp better than 10%

Clutch

Average
Last one alive

Averages 1.3 kills per match as the last one alive. 0.3 below the level 9 average (1.6).

Clutch 1v1 won 33%−5 pp better than 25%
Clutch 1v2 won 26%+5 pp better than 78%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?

36 of 100 kills by Eredinnn are headshots. 12 percentage points below the level 9 average (48%).

Headshot rate 36%−12 pp better than 3%
AWP share of kills 8%−2 pp better than 45%
K/D 0.92−0.09 better than 16%
Pistol kills per match 2.6
Knife kills 4 in 113 matches

Impact

Average
Damage and big rounds

Eredinnn gets exactly 2 kills in 11.7 of 100 rounds. 1.4 percentage points below the level 9 average (13.1%).

2K rounds 11.7%−1.4 pp better than 13%
3K rounds 3.6%−0.4 pp better than 33%
MVPs per match 2.1−0.1 better than 28%
4Ks and aces 4x 4K, 0 aces in 39 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 1.9 utility damage per round from HEs and mollies. 2.4 below the level 9 average (4.3).

Utility hit rate 30%−5 pp better than 18%
Utility damage per round 1.9−2.4 better than 3%
Enemies flashed per round 0.12−0.16 better than 10%
Deaths per round 74%+2 pp better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, Win rate +5 pp, ELO +206
= Stayed the same
K/R at 0.69, ADR at 78.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.67). 0.04 below the level 9 average (0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
34 matches · 44% win rate
On Thursdays −23 ELO, win rate 35%

Eredinnn loses the most ELO on Mirage: −30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 27%
0.67 better than 21%
74.7 better than 22%
0.84-
45% of 183 duels better than 18%
28% of 18 situations better than 21%
Dust 222
41% better than 17%
0.63 better than 7%
70.7 better than 7%
0.95-
36% of 112 duels better than 2%
25% of 12 situations better than 17%
Ancient13
46% -
0.70 -
80.9 -
0.80-
47% of 76 duels -
54% of 13 situations -
Inferno13
46% -
0.64 -
78.3 -
0.85-
49% of 79 duels -
33% of 3 situations -
Nuke12
58% -
0.73 -
84.2 -
1.04-
50% of 58 duels -
70% of 10 situations -
Anubis11
18% -
0.72 -
80.9 -
1.06-
30% of 61 duels -
17% of 6 situations -
Cache7
57% -
0.67 -
74.3 -
0.85-
47% of 51 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Eredinnn plays

Across 113 matches Eredinnn averages K/R 0.68 and ADR 76.9; the rating across the 39 rated matches is 0.92. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 14.6 kills per match with 36% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 11 of 39 matches the rating was 1.10 or higher (28%), in 18 it was below 0.90. In 39 matches with detailed stats: 4 4Ks and 0 aces. Eredinnn loses the most ELO on Mirage (−30 ELO, win rate 44%). Things go best on Dust 2 (+40 ELO, win rate 41%). From match no. 5 of the day on, things go best: 51% win rate, +4 ELO. Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +206. Unchanged in recent months: K/R at 0.69, ADR at 78.0. Last 30 days: 3 matches, win rate 33%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.