Erden1

Kazakhstan
On FACEIT since 2025 55 matches tracked 20 matches in 30 days
Last updated:

How does Erden1 play?

Rating 1.05 K/R 0.79 ADR 83.3 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 8%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 0.99−0.04 · Ø 1.03 better than 53%
Pistol kills per match 2.5
Knife kills 9 in 55 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 88%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 93%
4Ks and aces 18x 4K, 0 aces in 55 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 12%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 20%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 7 average
Whether Erden1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 55 matches, all from the last 3 months.

Kills per round (K/R)

0.83
SepOct

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −51 ELO
22 matches · 36% win rate
On Dust 2 −21 ELO
21 matches · 33% win rate

Erden1 loses the most ELO from match 5 of the day: −51 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Dust 2
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
33% better than 5%
0.76 better than 73%
82.0 better than 66%
0.99 better than 47%
51% of 138 duels better than 55%
33% of 6 situations better than 37%
Mirage17
47% better than 39%
0.79 better than 81%
84.5 better than 77%
1.02 better than 56%
53% of 129 duels better than 66%
22% of 9 situations better than 11%
Anubis7
71% -
0.87 -
87.5 -
1.19-
59% of 41 duels -
0% of 2 situations -
Inferno4
75% -
0.84 -
86.6 -
1.18-
43% of 30 duels -
0% of 2 situations -
Ancient3
0% -
0.87 -
85.5 -
1.25-
63% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Erden1 plays

Across 55 matches Erden1 averages K/R 0.79, ADR 83.3 and a rating of 1.05. Biggest strength: Rounds with first kill at 16%, better than 98% of level 7 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 7 players. Averages 17.8 kills per match with 38% headshots. The strongest map is Mirage with a 47% win rate in 17 matches. In 26 of 55 matches the rating was 1.10 or higher (47%), in 17 it was below 0.90. In 55 matches with detailed stats: 18 4Ks and 0 aces. Erden1 loses the most ELO from match 5 of the day (−51 ELO, win rate 36%). Last 30 days: 20 matches, win rate 40%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.