Er1c23

Romania
On FACEIT since 2023 268 matches tracked 89 matches in 30 days
ELO ▼ 109
2,150
30-day peak: 2,409
Rank EU
#156,614
Romania #1,890 in Romania
Last updated:

How does Er1c23 play?

Rating 0.91 K/R 0.66 ADR 71.3 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 268 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 1.9
Knife kills 7 in 268 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 21x 4K, 0 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, ELO +230
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.10, Rating −0.09, ADR −8.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.64 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −122 ELO
84 matches · 44% win rate
On Dust 2 −2 ELO
73 matches · 51% win rate
Between 18:00 and 24:00 +31 ELO, win rate 44%
On Thursdays −33 ELO, win rate 45%

Er1c23 loses the most ELO on Mirage: −122 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.69 · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
44% better than 24%
0.66 better than 15%
71.4 better than 10%
0.92 better than 16%
46% of 336 duels better than 21%
53% of 40 situations better than 88%
Ancient73
55% better than 58%
0.69 better than 25%
74.4 better than 16%
0.94 better than 22%
44% of 367 duels better than 13%
38% of 32 situations better than 54%
Dust 273
51% better than 48%
0.61 better than 4%
68.2 better than 3%
0.87 better than 6%
45% of 310 duels better than 20%
54% of 39 situations better than 86%
Nuke25
48% better than 28%
0.68 better than 15%
70.5 better than 8%
0.95 better than 17%
46% of 90 duels better than 16%
36% of 14 situations better than 41%
Cache13
62% -
0.64 -
70.9 -
0.87-
45% of 51 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Er1c23 plays

Across 268 matches Er1c23 averages K/R 0.66, ADR 71.3 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 56% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 69 of 268 matches the rating was 1.10 or higher (26%), in 131 it was below 0.90. In 199 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. Er1c23 loses the most ELO on Mirage (−122 ELO, win rate 44%). Things go best on Nuke (+90 ELO, win rate 48%). From match no. 5 of the day on, things go best: 55% win rate, +53 ELO. Improved over the last three months: Headshots +8 pp, ELO +230. Got weaker: K/R −0.10, Rating −0.09, ADR −8.3. Unchanged in recent months: Win rate at 50%. Last 30 days: 89 matches, win rate 47%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.