EquinoXilibr

Kazakhstan
On FACEIT since 2025 60 matches tracked 11 matches in 30 days
Last updated:

How does EquinoXilibr play?

Rating 1.05 K/R 0.75 ADR 81.5 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 7% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

11% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 11%−9 pp · Ø 20% better than 4%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.5
Knife kills 1 in 60 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 12x 4K, 2 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 82.7, Headshots at 48%, Win rate at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.71 · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
30% better than 3%
0.68 better than 25%
75.5 better than 25%
0.95 better than 27%
46% of 123 duels better than 24%
31% of 16 situations better than 31%
Dust 215
67% better than 93%
0.80 better than 80%
83.8 better than 69%
1.14 better than 85%
62% of 73 duels better than 95%
27% of 11 situations better than 23%
Anubis11
36% -
0.81 -
85.5 -
1.13-
62% of 65 duels -
67% of 9 situations -
Nuke5
60% -
0.70 -
83.7 -
0.96-
43% of 35 duels -
0% of 2 situations -
Ancient3
33% -
0.84 -
84.4 -
1.05-
50% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EquinoXilibr plays

Across 60 matches EquinoXilibr averages K/R 0.75, ADR 81.5 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 16.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 28 of 60 matches the rating was 1.10 or higher (47%), in 17 it was below 0.90. In 40 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. Things go best on Mirage (+23 ELO, win rate 30%). Improved over the last three months: K/R +0.05, Rating +0.07. Unchanged in recent months: ADR at 82.7, Headshots at 48%, Win rate at 43%. Last 30 days: 11 matches, win rate 9%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.