Epyx

Germany
206 matches tracked 52 matches in 30 days
Last updated:

How does Epyx play?

Rating 1.00 (from 122 matches) K/R 0.70 ADR 79.0 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 122 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 26%
AWP share of kills 7%−4 pp better than 40%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.1
Knife kills 5 in 206 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.1 pp better than 20%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 19x 4K, 1 ace in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 7.4+3.3 better than 96%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +142
= Stayed the same
K/R at 0.71, ADR at 79.1, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69).

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
50 matches · 36% wins
On Inferno −1 ELO
26 matches · 35% wins

Epyx loses the most ELO in match 2 of the day: −29 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 2.16 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
49% better than 37%
0.71 better than 34%
76.3 better than 25%
1.00 better than 37%
46% of 240 duels better than 21%
49% of 43 situations better than 79%
Ancient53
64% better than 83%
0.74 level
84.9 better than 66%
1.05 better than 57%
52% of 229 duels level
42% of 19 situations better than 59%
Anubis36
36% better than 7%
0.65 better than 10%
72.9 better than 10%
0.94 better than 17%
48% of 166 duels better than 28%
29% of 24 situations better than 25%
Inferno26
35% better than 6%
0.66 better than 13%
81.4 better than 46%
0.98 better than 23%
52% of 87 duels level
56% of 9 situations better than 84%
Cache11
64% -
0.74 -
85.0 -
1.03-
56% of 55 duels -
14% of 7 situations -
Nuke6
17% -
0.60 -
72.0 -
1.20-
42% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Epyx plays

Across 206 matches Epyx averages K/R 0.70 and ADR 79.0; the rating across the 122 rated matches is 1.00. Biggest strength: Utility damage per round at 7.4. That is better than 96% of players on level 10. On average 15.7 kills per match, 46% of them headshots. The strongest map is Ancient with a 64% win rate in 53 matches. In 43 of 122 matches the rating was 1.10 or higher (35%), in 49 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: August 2026 at 1.04. Epyx loses the most ELO in match 2 of the day (−29 ELO, win rate 36%). Things go best on Anubis (+120 ELO, win rate 36%). Improved over the last three months: Win rate +3 pp, ELO +142. Unchanged in recent months: K/R at 0.71, ADR at 79.1, Headshots at 46%. Last 30 days: 52 matches, win rate 50%, ELO balance +96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.