Enzo-_-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 1,880 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness9% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.02).
Impact
AverageExactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average2.3 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14. Last 3 months: 1.01 (at the start 0.93). Just below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 84.6. Last 3 months: 78.4 (at the start 72.8). Just below the average (80.6).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 48% (at the start 41%). Just below the average (49%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 49% (at the start 52%). Right on the average (49%).
Best month: October 2026 with 2,123. Last 3 months: 2,123 (at the start 2,088).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Enzo-_-_- loses the most ELO on Dust 2: −2 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 26 · Nuke
- Highest rating in a match: 2.19 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How Enzo-_-_- plays
Across 66 matches Enzo-_-_- averages K/R 0.70, ADR 76.5 and a rating of 0.98. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 46% win rate in 26 matches. In 23 of 66 matches the rating was 1.10 or higher (35%), in 24 it was below 0.90. In 45 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. Enzo-_-_- loses the most ELO on Dust 2 (−2 ELO, win rate 46%). Improved over the last three months: K/R +0.04, Rating +0.08, ADR +5.6, Headshots +7 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: ELO at 2,123. Last 30 days: 31 matches, win rate 52%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.