Envhous

Poland
On FACEIT since 2018 96 matches tracked
Last updated:

How does Envhous play?

Rating 1.22 (from 67 matches) K/R 0.83 ADR 84.9 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 67 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.24+0.21 · Ø 1.03 better than 92%
Pistol kills per match 3.1
Knife kills 4 in 96 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 9x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.04−0.25 · Ø 0.29 better than 1%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +96
= Stayed the same
ADR at 83.9, Headshots at 43%
▼ Got worse
K/R −0.05, Rating −0.21

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +23 ELO
20 matches · 50% win rate

Envhous loses the most ELO from match 5 of the day: +23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 66%
0.89 better than 94%
88.6 better than 82%
1.32 better than 97%
59% of 81 duels better than 87%
38% of 24 situations right on the average
Dust 225
52% right on the average
0.83 better than 83%
85.6 better than 70%
1.22-
62% of 52 duels better than 92%
46% of 13 situations better than 74%
Ancient12
67% -
0.84 -
82.7 -
1.31-
70% of 20 duels -
50% of 4 situations -
Anubis12
42% -
0.75 -
76.9 -
1.07-
60% of 35 duels -
33% of 9 situations -
Cache7
71% -
0.76 -
84.8 -
1.10-
59% of 17 duels -
14% of 7 situations -
Nuke4
50% -
0.74 -
82.3 -
1.02-
36% of 14 duels -
20% of 5 situations -
Inferno3
67% -
0.75 -
71.9 -
1.21-
75% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Envhous plays

Across 96 matches Envhous averages K/R 0.83 and ADR 84.9; the rating across the 67 rated matches is 1.22. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 37 of 67 matches the rating was 1.10 or higher (55%), in 15 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.36. Envhous loses the most ELO from match 5 of the day (+23 ELO, win rate 50%). Things go best on Mirage (+50 ELO, win rate 56%). Improved over the last three months: Win rate +3 pp, ELO +96. Got weaker: K/R −0.05, Rating −0.21. Unchanged in recent months: ADR at 83.9, Headshots at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.