EnorMs

Sweden
On FACEIT since 2015 78 matches tracked 61 matches in 30 days
ELO ▲ 439
2,218
30-day peak: 2,218
Rank EU
#127,916
Sweden #3,333 in Sweden
Last updated:

How does EnorMs play?

Rating 1.22 K/R 0.86 ADR 92.4 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 78 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.25+0.22 · Ø 1.03 better than 95%
Pistol kills per match 3.3
Knife kills 1 in 78 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 91%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 20x 4K, 7 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +50 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.16 · Cache
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient19
58% better than 69%
0.86 better than 94%
94.8 better than 96%
1.19 better than 92%
58% of 98 duels better than 84%
50% of 12 situations better than 82%
Anubis16
56% better than 68%
0.80 better than 80%
87.3 better than 82%
1.17 better than 88%
55% of 125 duels better than 70%
14% of 7 situations better than 6%
Nuke11
55% -
0.94 -
101.2 -
1.34-
55% of 49 duels -
8% of 13 situations -
Inferno8
50% -
0.75 -
80.8 -
1.00-
62% of 47 duels -
14% of 7 situations -
Cache6
67% -
1.12 -
115.6 -
1.67-
66% of 58 duels -
20% of 5 situations -
Dust 26
50% -
0.71 -
75.3 -
1.01-
57% of 28 duels -
60% of 5 situations -
Overpass5
40% -
0.77 -
77.6 -
1.09-
53% of 15 duels -
50% of 4 situations -
Train3
67% -
0.65 -
79.2 -
0.97-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How EnorMs plays

Across 78 matches EnorMs averages K/R 0.86, ADR 92.4 and a rating of 1.22. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 43 of 78 matches the rating was 1.10 or higher (55%), in 20 it was below 0.90. In 61 matches with detailed stats: 20 4Ks and 7 aces. Last 30 days: 61 matches, win rate 64%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.