Enkio

Finland
On FACEIT since 2017 373 matches tracked 130 matches in 30 days
Last updated:

How does Enkio play?

Rating 1.15 (from 323 matches) K/R 0.82 ADR 89.2 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 323 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.9
Knife kills 6 in 373 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.3%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 81x 4K, 8 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

4.5 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 68%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.11, Headshots +5 pp
= Stayed the same
K/R at 0.82
▼ Got worse
ADR −4.7, Win rate −8 pp, ELO −200

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
142 matches · 53% win rate
On Cache −15 ELO
65 matches · 65% win rate
Between 0:00 and 6:00 +26 ELO, win rate 47%
On Thursdays +55 ELO, win rate 47%

Enkio loses the most ELO on Mirage: −44 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Highest rating in a match: 2.49 · Cache
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage142
53% right on the average
0.84 better than 84%
92.0 better than 89%
1.17 better than 83%
57% of 659 duels better than 78%
41% of 63 situations better than 58%
Cache65
65% better than 76%
0.85 better than 75%
90.2 better than 71%
1.20 better than 73%
53% of 287 duels better than 45%
47% of 45 situations better than 68%
Dust 263
51% better than 40%
0.77 better than 58%
85.5 better than 69%
1.11 better than 65%
52% of 292 duels right on the average
63% of 27 situations better than 95%
Anubis62
52% better than 41%
0.80 better than 72%
86.3 better than 72%
1.11 better than 68%
49% of 270 duels better than 31%
37% of 30 situations better than 45%
Nuke21
57% better than 53%
0.76 better than 45%
86.1 better than 67%
1.01 better than 29%
55% of 95 duels better than 62%
33% of 12 situations better than 35%
Vertigo11
55% -
0.97 -
100.4 -
1.42-
65% of 46 duels -
27% of 11 situations -
Ancient3
67% -
0.85 -
91.2 -
1.20-
38% of 21 duels -
25% of 4 situations -
Inferno3
33% -
0.62 -
65.4 -
0.88-
31% of 16 duels -
100% of 1 situations -
Overpass3
33% -
0.52 -
66.8 -
0.64-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Enkio plays

Across 373 matches Enkio averages K/R 0.82 and ADR 89.2; the rating across the 323 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 89.2, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Cache with a 65% win rate in 65 matches. In 163 of 323 matches the rating was 1.10 or higher (50%), in 97 it was below 0.90. In 305 matches with detailed stats: 81 4Ks and 8 aces. Best month by rating: September 2026 at 1.20. Enkio loses the most ELO on Mirage (−44 ELO, win rate 53%). Things go best on Nuke (+89 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate, −53 ELO. Improved over the last three months: Rating +0.11, Headshots +5 pp. Got weaker: ADR −4.7, Win rate −8 pp, ELO −200. Unchanged in recent months: K/R at 0.82. Last 30 days: 130 matches, win rate 54%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.