Enk00-

Albania
96 matches tracked 51 matches in 30 days
Last updated:

How does Enk00- play?

Rating 0.95 K/R 0.71 ADR 78.6 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 0.91−0.09 · Ø 1.00 better than 24%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 12.5%−0.5 pp · Ø 13.0% better than 40%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 68%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 16x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 52%
Deaths per round 78%+6 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 6 average
Whether Enk00- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
28 matches · 64% win rate
In match 2 of the day +30 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 +50 ELO, win rate 42%

Enk00- loses the most ELO on Dust 2: −26 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.78 · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
64% better than 90%
0.80 better than 90%
84.0 better than 80%
1.14 better than 92%
61% of 133 duels better than 95%
33% of 21 situations better than 40%
Mirage26
58% better than 79%
0.68 better than 32%
75.2 better than 31%
0.91 better than 22%
46% of 162 duels better than 30%
44% of 9 situations better than 70%
Anubis14
36% -
0.61 -
70.7 -
0.76-
46% of 67 duels -
50% of 2 situations -
Ancient13
31% -
0.74 -
82.8 -
0.98-
42% of 74 duels -
63% of 8 situations -
Inferno8
25% -
0.65 -
78.4 -
0.82-
35% of 48 duels -
50% of 2 situations -
Cache5
20% -
0.62 -
76.2 -
0.83-
50% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Enk00- plays

Across 96 matches Enk00- averages K/R 0.71, ADR 78.6 and a rating of 0.95. Biggest strength: Headshot rate at 51%, better than 81% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 6% of level 6 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 29 of 96 matches the rating was 1.10 or higher (30%), in 44 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. Enk00- loses the most ELO on Dust 2 (−26 ELO, win rate 64%). Things go best on Mirage (+51 ELO, win rate 58%). Last 30 days: 51 matches, win rate 43%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.