Enigmaa4

Poland
104 matches tracked 44 matches in 30 days
Last updated:

How does Enigmaa4 play?

Rating 1.09 (from 58 matches) K/R 0.77 ADR 83.2 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 7% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 83%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.9
Knife kills 3 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.8%).

2K rounds 14.4%+1.5 pp · Ø 12.9% better than 86%
3K rounds 5.9%+2.1 pp · Ø 3.8% better than 99%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 10x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 43%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, ADR +10.7, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −16 pp, ELO −162

Aug to Oct 2026 compared with Feb 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.99. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.71).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −5 ELO
20 matches · 65% win rate

Enigmaa4 loses the most ELO on Anubis: −5 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% right on the average
0.76 better than 74%
81.6 better than 68%
1.05 better than 74%
53% of 91 duels better than 69%
17% of 12 situations better than 6%
Nuke21
62% better than 78%
0.91 better than 96%
94.6 better than 94%
1.26-
60% of 75 duels better than 92%
10% of 10 situations better than 4%
Anubis20
65% better than 88%
0.74 better than 64%
83.0 better than 71%
1.10 better than 83%
53% of 115 duels better than 63%
67% of 12 situations better than 96%
Dust 212
42% -
0.66 -
70.7 -
0.62-
31% of 13 duels -
0% of 3 situations -
Ancient6
33% -
0.79 -
90.1 -
1.07-
47% of 17 duels -
75% of 4 situations -
Inferno4
75% -
0.70 -
75.0 -
-
-
-
Overpass3
100% -
0.67 -
74.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Enigmaa4 plays

Across 103 matches Enigmaa4 averages K/R 0.77 and ADR 83.2; the rating across the 58 rated matches is 1.09. Biggest strength: 3K rounds at 5.9%, better than 99% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 23% of level 7 players. Averages 16.4 kills per match with 52% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 23 of 58 matches the rating was 1.10 or higher (40%), in 21 it was below 0.90. In 58 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.33. Enigmaa4 loses the most ELO on Anubis (−5 ELO, win rate 65%). Things go best on Nuke (+104 ELO, win rate 62%). Match no. 2 of the day goes best: 64% win rate, +80 ELO. Improved over the last three months: K/R +0.08, ADR +10.7, Headshots +2 pp. Got weaker: Win rate −16 pp, ELO −162. Last 30 days: 44 matches, win rate 50%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.