Endshpiel

Turkmenistan
On FACEIT since 2020 239 matches tracked 77 matches in 30 days
Last updated:

How does Endshpiel play?

Rating 0.97 K/R 0.69 ADR 76.3 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.97−0.06 · Ø 1.03 better than 24%
Pistol kills per match 3.0
Knife kills 10 in 239 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 5%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 37x 4K, 1 ace in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 88%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +10 pp, ELO +509
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 75.9
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
64 matches · 41% win rate
On Dust 2 −10 ELO
61 matches · 61% win rate
Between 0:00 and 6:00 +29 ELO, win rate 39%
On Tuesdays −53 ELO, win rate 34%

Endshpiel loses the most ELO on Mirage: −75 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
41% better than 13%
0.71 better than 33%
79.1 better than 39%
0.98 better than 30%
47% of 228 duels better than 25%
46% of 39 situations better than 75%
Dust 261
61% better than 80%
0.66 better than 13%
73.3 better than 13%
0.96 better than 24%
44% of 223 duels better than 14%
45% of 29 situations better than 69%
Anubis39
59% better than 72%
0.69 better than 23%
73.9 better than 14%
1.01 better than 39%
46% of 108 duels better than 22%
47% of 19 situations better than 70%
Ancient36
50% better than 43%
0.69 better than 24%
77.4 better than 30%
0.98 better than 32%
40% of 158 duels better than 4%
42% of 19 situations better than 60%
Nuke17
41% better than 13%
0.64 better than 7%
76.0 better than 20%
0.85 better than 3%
43% of 65 duels better than 9%
17% of 6 situations better than 8%
Inferno14
36% -
0.74 -
79.1 -
1.02-
53% of 49 duels -
43% of 7 situations -
Cache6
33% -
0.65 -
74.2 -
0.95-
24% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Endshpiel plays

Across 239 matches Endshpiel averages K/R 0.69, ADR 76.3 and a rating of 0.97. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · all ELO ranges players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · all ELO ranges players. Averages 15.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 61 matches. In 83 of 239 matches the rating was 1.10 or higher (35%), in 105 it was below 0.90. In 192 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Endshpiel loses the most ELO on Mirage (−75 ELO, win rate 41%). Things go best on Ancient (+84 ELO, win rate 50%). Match no. 3 of the day goes best: 60% win rate. Improved over the last three months: Win rate +10 pp, ELO +509. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 75.9. Last 30 days: 77 matches, win rate 48%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.